Entry Hall - Back

Location

The Entry Hall is blocked by a wall of spectral mist. You cannot enter the Entry Hall. Silver Twilight enemies cannot spawn in the Entry Hall.

A wall of dark mist blocks your escape, decaying everything it touches. Ghostly hands grasp at you from the mist, desperately trying to pull you in. You suspect that if you tried to cross through the mist, you wouldn't emerge alive.

Location

Spectral.

Mythos
Shroud: 3. Clues: 0

: Resign. You tear through the front doors of the manor, escaping the spectral realm and leaving the remainder of the survivors to their fate.

The dark mist begins to recede, and the entry hall to Josef's manor is slowly restored to its original state as the mist dissipates.
Logan Feliciano
The Circle Undone #78. At Death's Doorstep #14.
Entry Hall
Entry Hall

Cosmos - Back

Location
The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath

Location

Otherworld. Void.

Mythos
Shroud: 2. Clues: 1.

Cosmos - You must either connect above, or take 2 horror and connect to the topmost revealed location in a direction of your choice.

Remove 1 resource from the scenario reference card: Move the placement of Flight into Oblivion once upward, placing an empty space in the spot it previously occupied. (Group limit once per game.)

Stephen Somers
Before the Black Throne #337. Before the Black Throne #15-17.
Flight into Oblivion
Flight into Oblivion

Forbidding Shore - Back

Location
As you land on the shore of the island, a flock of birds chatter from the treetops, admonishing you for your trespass. You intrude nonetheless, ignoring the many warnings and indicators that you should turn away.

Location

Woods.

Mythos
Shroud: 3. Clues: 1.

: Circle. Test or (3) to find the brazier by the wooded trail. If you succeed, you may light or unlight the brazier.

Haunted - You must either lose 1 action or lose 2 resources.

Frej Agelii
Union and Disillusion #250. Union and Disillusion #13.
Forbidding Shore
Forbidding Shore

Decrepit Door - Back

Location
There are no markings or clues which would inform as to who this room once belonged to - only the stench of mold and the sound of rats scampering on the other side.

Location

Witch House.

Mythos
Shroud: 3. Clues: 1.

Haunted - You must either place 1 of your clues on Frank Elwood's Room, or place 1 doom on the current agenda.

A desk covered in university papers and books occupies one wall of the cramped room. Perhaps a student once lived here?
Robert Laskey
The Secret Name #131. The Secret Name #12.
Frank Elwood's room
Frank Elwood's room

French Hill - Back

Location
One of the richest and most historical neighborhoods in Arkham, the many decaying mansions and estates of French Hill hold a lot of old wealth... and many more secrets.

Location

Arkham.

Mythos
Shroud: 3. Clues: 0

Choose and discard a card from your hand: Move 1 breach from French Hill to the current act, +1 additional breach for each icon on that card.

Cristi Balanescu
In the Clutches of Chaos #290. In the Clutches of Chaos #3.
French Hill
French Hill

French Hill - Back

Location
One of the richest and most historical neighborhoods in Arkham, the many decaying mansions and estates of French Hill hold a lot of old wealth... and many more secrets.

Location

Arkham.

Mythos
Shroud: 4. Clues: 0

: Test (2). For each point you succeed by, move 1 breach from French Hill to the current act.

Cristi Balanescu
In the Clutches of Chaos #291. In the Clutches of Chaos #4.
French Hill
French Hill

Location

Mythos
Shroud: 4. Clues: 1.

: Resign. "Whose bright idea was this, anyway?"

Originating from a natural spring near the peak of Hangman’s Hill, the narrow, shallow brook fills the surrounding woods with a quiet, peaceful babbling. The brook winds down the hill southward, forming the western border of Arkham's Uptown district.
Dual Brush Studios
The Wages of Sin #166. The Wages of Sin #6.

Location

Spectral.

Mythos
Shroud: 1. Clues: –

: Resign. "Whose bright idea was this, anyway?"

Haunted - Take 1 damage. Until the end of the round, the above resign ability cannot be triggered.

Dual Brush Studios
The Wages of Sin #166. The Wages of Sin #6.
Hangman's Brook
Hangman's Brook

Hangman's Hill - Back

Location
As you approach Hangman’s Hill once more, a torrent of spirits ascend into the sky from the graveyard below. The spirits howl in torment as they surround the city, their cries becoming a music of its own.

Hangman's Hill
Where It All Ends

Location

Arkham.

Mythos
Shroud: 2. Clues: 0

: Search the encounter deck and discard pile for a Witch enemy and draw it. Then, move all breaches from Hangman's Hill to the current act. Shuffle the encounter deck.

Joshua Cairós
In the Clutches of Chaos #302. Music of the Damned #3.
Hangman's Hill
Hangman's Hill

Hangman's Hill - Back

Location
As you approach Hangman’s Hill once more, you find it devoid of any activity - from the living or otherwise. It seems the coven has left this place behind, at least for the time being.

Hangman's Hill
Shrouded In Mystery

Location

Arkham.

Mythos
Shroud: 4. Clues: 1.

Take 1 damage: Move 1 breach from Hangman's Hill to the current act.

Victory 1.
Joshua Cairós
In the Clutches of Chaos #304. Secrets of the Universe #3.
Hangman's Hill
Hangman's Hill

Location

Mythos
Shroud: 3. Clues: 2.

Each Spectral enemy at Haunted Fields gets +1 horror value.

Victory 1.
Few creatures call the wooded fields surrounding Hangman's Hill home. Patches of dark, pointed witchweed blossoms have choked out all other flora, and wisps of thin grey fog seep through the air, like long fingers reaching out for something to grasp.
Dual Brush Studios
The Wages of Sin #167. The Wages of Sin #7.

Location

Spectral.

Mythos
Shroud: 3. Clues: –

Each Spectral enemy at Haunted Fields gets +1 horror value.

Haunted - Move the nearest Spectral enemy once toward Haunted Fields.

Victory 1.
This realm tolerates no life whatsoever.
Dual Brush Studios
The Wages of Sin #167. The Wages of Sin #7.
Haunted Fields
Haunted Fields

Location

Mythos
Shroud: 7. Clues: 0

While investigating Heretics' Graves, add your value to your skill value for the investigation.

Only witches and criminals occupy these graves. Their tombstones have been left unmarked so as to forever erase the memory of their foul deeds.
Emilio Rodriguez
The Wages of Sin #171. The Wages of Sin #11.

Location

Spectral.

Mythos
Shroud: 7. Clues: –

While investigating Heretics' Graves, add your value to your skill value for the investigation.

Haunted - Reduce your base to 1 until the end of your next turn.

Will you be remembered?
Emilio Rodriguez
The Wages of Sin #171. The Wages of Sin #11.
Heretics' Graves
Heretics' Graves

Location

Mythos
Shroud: 4. Clues: 0

Forced - After a Witch enemy at Heretics' Graves is defeated: Discard the top 2 cards of the standard encounter deck.

Only witches and criminals occupy these graves. Their tombstones have been left unmarked so as to forever erase the memory of their foul deeds.
Emilio Rodriguez
The Wages of Sin #172. The Wages of Sin #12.

Location

Spectral.

Mythos
Shroud: 4. Clues: –

Forced - After a Witch enemy at Heretics' Graves is defeated: Discard the top 2 cards of the standard encounter deck.

Haunted - Heal 1 damage from each Heretic and each Witch enemy in play.

Will you be remembered?
Emilio Rodriguez
The Wages of Sin #172. The Wages of Sin #12.
Heretics' Graves
Heretics' Graves

Cosmos - Back

Location
The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath

Location

Otherworld.

Mythos
Shroud: 3. Clues: 4.

Forced - At the end of the round: Add clues to Hideous Palace until it has 4 clues on it.

Each Void location gains: ": Shuffle this location into the Cosmos, moving each investigator and enemy that was at this location to Hideous Palace."

Mauro Dal Bo
Before the Black Throne #333. Before the Black Throne #9.
Hideous Palace
Hideous Palace

Sanctum Doorway - Back

Location
Beyond a stone archway lies an unmarked iron door, mocking you with untold secrets and hidden truths.

Location

Lodge. Sanctum.

Mythos
Shroud: 1. Clues: 1.

Forced - After Holding Cells is revealed: Search the encounter deck and discard pile for a Cultist enemy and spawn it in the Holding Cells. Shuffle the encounter deck.

Jose Vega
For the Greater Good #215. For the Greater Good #19.
Holding Cells
Holding Cells

Cosmos - Back

Location
The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath

Location

Otherworld. Void.

Mythos
Shroud: 2. Clues: 1.

Cosmos - You must either connect below, or take 2 damage and connect to the bottommost revealed location in a direction of your choice.

Remove 1 resource from the scenario reference card: Move the placement of Infinity of Darkness once downward, placing an empty space in the spot it previously occupied. (Group limit once per game.)

Adam S. Doyle
Before the Black Throne #338. Before the Black Throne #18-20.
Infinity of Darkness
Infinity of Darkness

Inner Sanctum - Back

Location

The door to the Inner Sanctum is locked. You cannot enter the Inner Sanctum unless you control the key.

At the end of the catacombs lies a set of iron doors adorned with the symbol of the Silver Twilight Lodge - three arrows pointed upwards. Unsurprisingly, the doors are locked tight.

Location

Lodge. Sanctum.

Mythos
Shroud: 4. Clues: 1.

Forced - After the Inner Sanctum is revealed: Place 1 random set-aside key on it.

At the far end of this room, a podium stands atop a wooden platform. Several rows of plush seats face the stage. You've never heard of a meeting room like this within the Lodge; this must be a place for only the most dedicated and trusted members.
Greg Bobrowski
For the Greater Good #216. For the Greater Good #20.
Inner Sanctum
Inner Sanctum

Decrepit Door - Back

Location
There are no markings or clues which would inform as to who this room once belonged to - only the stench of mold and the sound of rats scampering on the other side.

Location

Witch House.

Mythos
Shroud: 3. Clues: 1.

: Search your deck for a Blessed or Item asset and add it to your hand. (Group limit once per game.)

Haunted - You must either take 1 horror, or choose and discard an asset you control.

This room is rather plain. Several crucifixes hang on the wall, and a broken loom sits on a table in the corner
Robert Laskey
The Secret Name #130. The Secret Name #11.
Joe Mazurewicz's Room
Joe Mazurewicz's Room

Keziah's Room - Back

Location
Gilman could not have told what he expected to find there, but he knew he wanted to be in the building where some circumstance had more or less suddenly given a mediocre old woman of the seventeenth century an insight into mathematical depths perhaps beyond the utmost modern delvings of Planck, Heisenberg, Einstein, and de Sitter.
- H. P. Lovecraft, The Dreams in the Witch House

Location

Spectral. Witch House.

Mythos
Shroud: 3. Clues: 0

After you successfully investigate Keziah's Room: Instead of discovering clues, put the top card of the Unknown Places deck into play, unrevealed. Then, you may move to that location.

Haunted - Discard cards from the top of the encounter deck until a Hex card is discarded. Draw that card.

Robert Laskey
The Secret Name #133. The Secret Name #14.
Keziah's Room
Keziah's Room

Decrepit Door - Back

Location
There are no markings or clues which would inform as to who this room once belonged to - only the stench of mold and the sound of rats scampering on the other side.

Location

Witch House.

Mythos
Shroud: 2. Clues: 1.

Forced - After you reveal Landlord's Quarters: Search the encounter deck and discard pile for a Swarm of Rats and spawn it in Moldy Halls. Shuffle the encounter deck.

Haunted - Search the encounter deck and discard pile for a Swarm of Rats and spawn it in Moldy Halls. Shuffle the encounter deck.

Robert Laskey
The Secret Name #129. The Secret Name #10.
Landlord's Quarters
Landlord's Quarters

Library - Back

Location
A narrow, windowless hallway slopes upward from the lounge, leading you to a tall, wooden door.

Location

Lodge.

Mythos
Shroud: 6. Clues: 1.

While you are investigating the Library, if you control the key, the Library gets -3 shroud.

Victory 1.
Even the Lodge's library is arranged to showcase the organization's wealth and power. There are hundreds of books among the room's tall, cramped shelves.
John Pacer
For the Greater Good #212. For the Greater Good #16.
Library
Library