Scenario

Mythos

Easy / Standard

: -X. X is the highest number of doom on a Cultist enemy in play.

: -2. Reveal another token.

: -3. If you fail, place 1 doom on the nearest Cultist enemy.

: -3. If you fail, move 1 doom from the nearest Cultist enemy to the current agenda.

For the Greater Good #197. For the Greater Good #1.

For the Greater Good - Back

Scenario

Hard / Expert

: -X. X is the total number of doom among Cultist enemies in play.

: -2. Reveal another token.

: -3. If you fail, place 1 doom on each Cultist enemy in play. If there are no Cultist enemies in play, reveal another token.

: -3. If you fail, move all doom from the Cultist enemy with the most doom on it to the current agenda. If no Cultist enemies in play have doom on them, reveal another token.

For the Greater Good
For the Greater Good

Scenario

Mythos

Easy / Standard

: -X. X is the total amount of doom and breaches on your location.

: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.

: -2. For each point you fail by, remove 1 breach from the current act.

: -3. If you fail, place 1 breach on a random location.

In the Clutches of Chaos #284. In the Clutches of Chaos #1.

In the Clutches of Chaos - Back

Scenario

Hard / Expert

: -X. X is 1 higher than the total amount of doom and breaches on your location.

: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.

: -3. For each point you fail by, remove 1 breach from the current act.

: -4. If you fail, place 1 breach on a random location.

In the Clutches of Chaos
In the Clutches of Chaos

Scenario

Mythos

Easy / Standard

: -1 (-3 instead if you are at an Extradimensional location).

: Reveal another chaos token. If you fail, discard the top 3 cards of the encounter deck.

: -2. If you fail and Nahab is at your location, she attacks you.

: -3. If you fail, resolve the hunter keyword on each enemy in play.

The Secret Name #120. The Secret Name #1.

The Secret Name - Back

Scenario

Hard / Expert

: -2 (-4 instead if you are at an Extradimensional location).

: Reveal another chaos token. If you fail, discard the top 5 cards of the encounter deck.

: -3. If you fail and Nahab is in play, she attacks you (regardless of her current location).

: -4. Resolve the hunter keyword on each enemy in play.

The Secret Name
The Secret Name

Scenario

Mythos

Easy / Standard

: -X. X is 1 higher than the number of copies of Unfinished Business in the victory display.

: -3. Until the end of the round, each Heretic enemy in play gets +1 fight and +1 evade.

: -3. If you fail, trigger the forced ability on a copy of Unfinished Business in yout threat area as if it were the end of the round.

: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.

The Wages of Sin #161. The Wages of Sin #1.

The Wages of Sin - Back

Scenario

Hard / Expert

: -X. X is the number of copies of Unfinished Business in the victory display. Reveal another token.

: -4. Until the end of the round, each Heretic enemy in play gets +1 fight and +1 evade.

: -4. If you fail, trigger the forced ability on a copy of Unfinished Business in your threat area as if it were the end of the round.

: -2. If this is an attack or evasion attempt, resolve each haunted ability on your location.

The Wages of Sin
The Wages of Sin

Scenario

Mythos

Easy / Standard

: -1. For each point you fail by, discard the top card of the encounter deck.

: -1. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.

: -3. If you fail, choose an exhausted or damaged Witch enemy at your location or at a connecting location. Ready that enemy and heal all damage from it.

The Circle Undone #50. The Witching Hour #1.

The Witching Hour - Back

Scenario

Hard / Expert

: -2. Discard cards from the top of the encounter deck equal to this test's difficulty.

: -2. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.

: -4. If you fail, ready each Witch enemy at your location and at each connecting location. Heal all damage from each of those enemies.

The Witching Hour
The Witching Hour

Scenario

Mythos

Easy / Standard

: -2. If this is a skill test during a circle action, reveal another token.

: -3. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.

: -3. If you fail, a Spectral enemy at your location attacks you (even if it is exhausted).

: -3. If this is a skill test during a circle action and you fail, resolve each haunted ability on your location.

Union and Disillusion #238. Union and Disillusion #1.

Union and Disillusion - Back

Scenario

Hard / Expert

: -3. If this is a skill test during a circle action, reveal another token.

: -4. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.

: -4. If you fail, a Spectral enemy at your location attacks you (even if it is exhausted).

: -4. If this is a skill test during a circle action and you fail, resolve each haunted ability on your location.

Union and Disillusion
Union and Disillusion

Story

Mythos

Check the "Missing Persons" section of the Campaign Log. If Gavriella disappeared into the mist and you are on Gavriella's trail:

Gavriella stumbles out of the mist, her eyes bloodshot and her voice strained. "Where am I?… Who are you?"

Take control of the set-aside Gavriella Mizrah story asset. For the remainder of this scenario, she does not take up an ally slot. Next to Gavriella Mizrah's profile, record Gavriella is alive.


If Gavriella was claimed by specters:

Flip this card to its enemy side and spawn it at your location. If you are on Gavriella's trail, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.


Otherwise:

You find Gavriella's weapon lying in the grass, decayed and broken. No other sign of her can be seen.

Union and Disillusion #262. Union and Disillusion #25.

Gavriella Mizrah
You're Next

Enemy

Humanoid. Geist. Spectral. Elite.

Mythos
Fight: 5. Health: 4. Evade: 2.
Damage: 2. Horror: –.

Alert. Hunter.

Forced - After you successfully attack Gavriella Mizrah, if she is ready: Take 1 horror.

Ilich Henriquez
Union and Disillusion #262. Union and Disillusion #25.
Gavriella's Fate
Gavriella Mizrah

Story

Mythos

Check the "Missing Persons" section of the Campaign Log. If Jerome disappeared into the mist and you are on Jerome's trail:

Jerome crawls out of the mist, and you help him to his feet. "Oh god… the mist…" he whispers. "It's all connected… It's all connected…"

Take control of the set-aside Jerome Davids story asset. For the remainder of this scenario, he does not take up an ally slot. Next to Jerome Davids's profile, record Jerome is alive.


If Jerome was claimed by specters:

Flip this card to its enemy side and spawn it at your location. If you are on Jerome's trail, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.


Otherwise:

You find a scrap of paper from Jerome's pocket notebook on the ground. It simply reads: "HELP"

Union and Disillusion #263. Union and Disillusion #26.

Jerome Davids
Starved for Answers

Enemy

Humanoid. Geist. Spectral. Elite.

Mythos
Fight: 4. Health: 4. Evade: 4.
Damage: 1. Horror: –.

Hunter.

Forced - After Jerome Davids engages you: Choose and discard 2 cards from your hand.

Robert Laskey
Union and Disillusion #263. Union and Disillusion #26.
Jerome's Fate
Jerome Davids

Story

Mythos

Remove all doom from this card.

For the remainder of the game, doom cannot be placed on Silver Twilight enemies, and Josef Meiger gains aloof.

Flip this card back to its enemy side and disengage it from all investigators.

Josef lowers his weapon and studies you for a moment. "Perhaps you are telling the truth. But if that is true…" He ponders the situation, then holsters his weapon and checks his pocket watch. "Regardless, we have little time. If my estimate is correct, the anomaly will recede soon. We must be out of the manor before that occurs, or we'll all be trapped here."
You ask how he knows all of this, but he merely shakes his head. "This is not the time. Ask again if we make it out of here alive."
The Circle Undone #85. At Death's Doorstep #21.

Josef Meiger
Lodge Host

Enemy

Humanoid. Cultist. Silver Twilight. Elite.

Mythos
Fight: 3. Health: 2. Evade: 3.
Damage: 1. Horror: 1.

Retaliate.

If no other Silver Twilight enemy has doom on it: Parley. Test (4) to convince Josef that this is not your doing. If you fail, Josef Meiger attacks you. If you succeed, flip this card over and resolve its text.

Victory 2.
"Do not rouse the beast you do not comprehend."
Kip Ayers
The Circle Undone #85. At Death's Doorstep #21.
Josef's Plan
Josef Meiger

Story

Mythos

Check the "Missing Persons" section of the Campaign Log. If Penny disappeared into the mist and you are on Penny's trail:

Penny nearly runs directly into you. Her whole body shakes with panic as you hold her safe. "A-are you alive?" she cries. "Is this nightmare finally over?"

Take control of the set-aside Penny White story asset. For the remainder of this scenario, she does not take up an ally slot. Next to Penny White's profile, record Penny is alive.


If Penny was claimed by specters:

Flip this card to its enemy side and spawn it at your location. If you are on Penny's trail, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.


Otherwise:

You find Penny's apron lying on the ground, covered in blood. There is no other sign of her.

Union and Disillusion #264. Union and Disillusion #27.

Penny White
Tragic Loss

Enemy

Humanoid. Geist. Spectral. Elite.

Mythos
Fight: 4. Health: 5. Evade: 3.
Damage: –. Horror: –.

Hunter.

Forced - After you successfully evade Penny White: Take 1 damage.

Owen William Weber
Union and Disillusion #264. Union and Disillusion #27.
Penny's Fate
Penny White

Story

Mythos

Check the "Missing Persons" section of the Campaign Log. If Valentino disappeared into the mist and you are on Valentino's trail:

Valentino limps out of the mist, leaning on a nearby tree. He chuckles morbidly as he spots you. "Cavalry's finally here, eh?"

Take control of the set-aside Valentino Rivas story asset. For the remainder of this scenario, he does not take up an ally slot. Next to Valentino Rivas's profile, record Valentino is alive.


If Valentino was claimed by specters:

Flip this card to its enemy side and spawn it at your location. If you are on Valentino's trail, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.


Otherwise:

Valentino's cane lies in the mud, cracked nearly in half. Its handle is stained with old blood.

Union and Disillusion #265. Union and Disillusion #28.

Valentino Rivas
Ripped Asunder

Enemy

Humanoid. Geist. Spectral. Elite.

Mythos
Fight: 3. Health: 5. Evade: 4.
Damage: 1. Horror: –.

Hunter. Retaliate.

Forced - After Valentino Rivas engages you: Lose 2 resources.

Robert Laskey
Union and Disillusion #265. Union and Disillusion #28.
Valentino's Fate
Valentino Rivas