The Adventures of Pete and Pete (7xp)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
The Adventures of Pete and Pete 4 2 3 1.0
Inspiration for
None yet

Trilkin · 2998

As a sort of foreword, all scenarios are played on Normal difficulty. The official rules state that I should reset the deck between campaigns, but I will not be doing that. I will also be fitting in the sidestories, using the difficulty of the previously played scenario/campaign, and honoring all experience costs as per the rules.


The Gathering

Truthfully speaking, this house wasn't Pete's. He was squatting here, so the wide menagerie of unfathomable oddities was one he couldn't call his own. The angry wailing of the glowering woman was a small price to pay to keep another man's roof over his head. For all Pete knew, she was the cause of it all. He trusted her about as much as she trusted him now, but she was the only lead to this town's blight he had...

(Resolution 2, +7xp, 0/0 trauma)


No problems at all. Drew into a "Look what I found!" and was able to use it on the first action, getting the rest of the house open. I spent the rest of the turn setting up anyway.

I drew into both of my weaknesses the turn after the Ghoul Priest spawned, but I was able to discard Wracked by Nightmares, pitch a card to ready Duke and end the game with a Lucky! in hand in case I missed.

Granted, this is only the tutorial. We'll see how I do with the Masks.


Changes from 0xp:

Random Weakness: Paranoia
+1 Will to Survive
+2 (Upgraded) Peter Sylvestre
−1 Survival Instinct
−2 (Unupgraded) Peter Sylvestre

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