Harm//Heal

Card draw simulator

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CuttlefishBeyondTheStars · 67

Post-game thoughts:

Especially with the weakness Indebted, having this many assets meant a lot I couldn't play. Then in the last game I drew both my Emergency Caches and not a single weapon all game. Luckily Jenny had plenty of guns for damage, and we spent the scenario running from our problems anyway.

Soul Sanctification was clutch, and probably should've been taken earlier. Bandages were super useful early in the campaign, but worse once Soul Sanctification came online. Strange Solution (healing version) was the absolute MVP especially with Soul Sanctification; definitely worth the several games of trying and not having time to investigate it.

Wounded Bystander is still a badly designed card. My lovely Solution was worthless for clearing his damage; I could either do it all with a Bizarre Diagnosis or equivalent, or I spent almost all of a First Aid, no in between.

Not pictured: ending the campaign with 6 Tekeli-li of various types in my deck.

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