Ultimate Spider-Rita

Card draw simulator

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Derived from
None. Self-made deck here.
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tinfoilarkham · 2

A concept deck: Rita as Spider-Man, no weapons, designed for web-slinging enemy management. Is the deck maximized? Not at all. Could it work? I'm intrigued.

Dirty Fighting and Cheap Shot get stashed under Bewitching -- we need them in play as soon as possible, to begin fighting effectively. And Easy Mark too, since we'll need all the card draw we can muster in order to dig out our web-slinger.

So early game, the plan is to duck, dodge, swerve and survive long enough to get the web slinger into play. Ideally with Survival Technique up and running .

Web slinging and Rita's evade/damage shenanigans should be sufficient for coping with non-elite enemies. Our multi-damage cards (Brute Force, Sweeping Kick, Long Shot, in a pinch an Improvised Weapon from our discard) we reserve for elite enemies. We hold our Resourcefuls to recur Brute Force, to regenerate multi-damage possibilities. (We'll need Brute Force to do a lot of work here -- maybe more than it can bear.)

Meanwhile, our Spidey sense, helps our hero wriggle free from the heavy hand of fate.

Spider-Rita is squirrely, sneaky, fairly survivable. Is she formidable enough to take on big bosses? It'll be fun to try...

6 comments

Oct 04, 2024 tinfoilarkham · 2

Ignore the Side Deck stuff -- that comes from the process of drafting the deck.

Oct 04, 2024 tinfoilarkham · 2

Forgot to add: Peter Sylvestre? That's Flash Thompson, coming along for the ride :)

Oct 04, 2024 PJFrigate · 336

This looks so fun to play! However, do you think you might need some additional horror mitigation? Maybe Guts in place of Manual Dexterity? Maybe upgraded Peter Sylvestre instead of the XP on Nightmare Bauble?

Oct 04, 2024 tinfoilarkham · 2

@PJFrigate Some sound suggestions. Probably Rita would need the will boosts from Guts more often than the Dex boosts from Manual Dexterity (and, crucially, Guts still provides the card draw the deck really needs). And an upgraded Flash Thompson (i.e., Peter) would certainly play well. Plus, that would buy the deck an extra xp, which could profitably be applied to upgrading the timer on the web traps, making web slinging more flexible. I do like that idea. I was assuming the Bauble's autofail protection might protect Rita against the possible loss of one of the Brute Force 3-damage strikes, which seem so precious in this deck. And/or possible protection against losing her Cheap Shot, which she likewise can ill afford to lose. But it's altogether possible I'm stuck on autofail fear -- a common Arkham mistake.

Oct 04, 2024 PJFrigate · 336

I hear what you are saying about Nightmare Bauble's peace of mind, but it also introduces the opportunity for additional horror damage and effectively clogs up your draw pile. Even with Peter Sylvestre, Rita's five Sanity is so hard to manage. I suggest playing Rita with the mindset that "she's here to win," and Nightmare Bauble feels more like a card one would play "to not lose." One last idea: Did you consider "I'll take that!", maybe instead of Lucky!? It's economy AND action compression, and you're going to massively over-succeed on lots of evade tests. In any case, yours is already a great deck and I don't mean to imply that I feel otherwise!

Oct 04, 2024 tinfoilarkham · 2

@PJFrigate I'll take that is a great card, but it seems less useful in this deck than since Rita doesn't carry many items. The Track Shoes, the Mask, maybe the Bauble, but not much else. Though economy will be a challenge, with so many events to play, so it might be useful to economize where we can...