|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
This is the solo deck I "breezed through" (compared to other investigators) Forgotten Age with.
PREMISE: It's important to start fast before the first agenda flips over, something Mystics are not renowned for doing. However, with Mateo's stat line, you can leap into action right out of the gate without having to wait to get all your spells set up.
SYNERGY: With Hubert's Key out and some skill cards, Mateo can pass any treachery in FA...which is important since you'll draw a lot of them, especially while exploring! This synergizes well with Drawn to the Flame, which can clear those dangerous 2 VP locations in one fell swoop. Dark Prophecy allows you to draw 5 tokens and choose one, including the Auto Fail. You can choose the Auto Fail to trigger Mateo's once-per-game ability, and turn it into an Elder Sign.
UPGRADES: After 1st scenario upgrade Shriveling to lv 5 (2xp), get Seal of the Elder Sign (5xp). The lv 5 Shriveling can be very handy for action compression in the Doom of Eztli. As soon as possible get another Seal of the Elder Sign and upgrade the other Shriveling. You won't be sorry! As far as we know, you don't need Fine Clothes after scenario 1, so you can trash those to make room for the new Seals of the Elder Sign.