Roland banks on a solo adventure and he won SPOILERS!!!

Card draw simulator

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The Adventures of Roland Banks 0 0 1 1.0
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serre · 26

Hi, One small thing, my weakness i randomly rolled was Hypochondria instead of Psychosis.

I played the game several times now and i've tried to find a way to win this scenario. Below you'll find my report of the 3 scenarios. So if you do not want to know any SPOILERS stop reading. The first 2 scenarios i will be brief about it, and give you my choices + the xp level cards i put into my deck when i went to scenario 3.

So here goes... DO NOT READ FURTHER SPOILERS SPOILERS.

Scenario 1: The gathering: Took me 9 turns to achieve victory, and to clear the clue tokens in cellar and attic. Defeated also a flesh-eater which provided 1 additional xp at the end. The high priest was not so difficult with a machete two attacks and 2 damage each + a beat cop finishes him off. So at the end i had 7xp (3 from enemy's i killed, 2 from the locations, and 2 bonus xp from the scenario's resolution) -> i choosed to burn my house.

Level: -> added 2 new beat cops and 1 police badge. Remaining 1xp. -> removed 1 guard dog, 1 regular beat cop and 1 deduction.

Scenario 2: The midnight masks. So i started in rivertown with 1 mental trauma, but with lita chantler in my deck. i played 14 turns before i chose to resign. i gathered 3 cultist of the 6. which earned me 4xp + cleared 1 location with victory(miskatonic) and +1 remaining xp. = 6xp.

Level: added shotgun and a 2nd police badge. Removed 1 guard dog and 1 flashlight

Scenario 3: The devourer below. Started with 2 doom on agenda1. Overall should you try to go to the act deck ? it's not necessary, but you should explore the woods locations to be save from what's coming :) . I explored them al 4 and managed to obtain 3 clues, by using working a hunch, and defeating some enemy's, and by using evidence. Not so difficult with this investigator. I had to spend 2 police badges to boost myself for the nasty treachery card Umordoth's wrath that i got 2 times during mythos phase. but it was worth it. Eventually due to lot's of enemy spawn i was not able to advance to my act2 and with 3 cultist on the ritual path was i bit to much. I had to use my roland special on lower two ghoul minions to finish them of with 1 fight action and later a Yithian observer spawned which caused me to use my remaining two bullets of my gun. Also during the mythos phase, got two times the rotting remains event which caused me also some cards like unexpected courage to withstand the effect. The test from agenda 2a i failed so i got a random weakness which was the stubborn detective and it cost me two fight actions to defeat him since i had no more weapons able to use in play. With a first aid in play and the woods location where i could heal 1 horror or 1damage i managed to keep my damage and horror i took under control, but i cost me also a beat cop.

final part: once the last agenda enters play umordoth enters at ritual site and moves each turn between the ritual site and main path. Stay in the woods location where you can heal damage or horror. Keep staying there until you got a lot of resource tokens, physical training in play and your shotgun. Then hopefully the encounter deck doesn't kill you and when Umordoth is on the main path and you have enough resources and your shotgun into play it's the time to move to the main path and use two time the shotgun as your remaining two actions. With lita chantler in play also at the time, do not throw her to the ancient one, she can take 1 attack from the ancient one. So if you attack with shotgun +3 +1 lita and already 4 of roland gives you 8, boost it with cards from your hand and physical training to make sure that a -5 still does at least 5 damage. So basically no autofail token draw and you're be fine. and repeat it a second time. and Umordoth is killed.

there you go: kr wes

6 comments

Nov 20, 2016 theatlas · 217

Unless I am missing something I'm not sure this works - you talk about the boss moving between the ritual site and the main path and it sounds like you camped out in Quiet Glade. But the boss isn't limited to the main path and ritual site. He has Hunter and he would just come after you in the Quiet Glade. The buildup of assets/resources has to happen before he spawns. (Sorry if this rains on the victory parade - I had someone similarly point out a rules mistake I made in my own combat victory).

You also mentioned gaining Stubborn Detective as a result of failing the test on the agenda in Scenario 3. Remember that the agenda specifies you have to gain a basic weakness with the Madness trait (currently that's Paranoia, Amnesia, Psychosis or Hypochondria).

Nov 20, 2016 ellonellanfair · 7

Yep, I concur with @theatlas, it should have hunted you. You would only have 1 turn of rest since the devourer will move from ritual place to main path and then from main path onto you in the next turn. I think only the guardian can tank and kill UmĂ´rdhoth. He needs a shotgun though with lots of ammo, physical training with lots of money and pray the tentacle chaos token doesn't get you. You can do this by neglecting the acts, go to one of the woods and start preparing.

Nov 20, 2016 theatlas · 217

@ellonellanfair I think Skids is capable of a combat win as well. I have tried it a few times and gotten very close (I actually thought I'd done it, and the next day discovered I'd miscounted by 2 damage from my 2 Machete attacks because I'd evaded him before attacking - so I still might have succeeded if I'd kept playing). Extra actions from cards like Leo De Luca and Police Badge help. I build up a hand with things like Backstab, Dodge, Vicious Blow, and Sneak Attack.

Nov 20, 2016 ellonellanfair · 7

Yeah, that's because Skids has access to Dodge, otherwise, 3 damage and 3 horror together with encounter decks put you in a 3 turn clock at most. So you need to kill him in one or two turns or you're dead. A 7 action turn though might do the trick, you need to prepare though, a 6 combat check is hard to win against even if you have 7 actions. (Probably spend tons of resources and cards on that fight)

Nov 20, 2016 serre · 26

Ok thx for the reply's... then i will have to try this again :). I followed the standard locations moves and since the matching symbols to travel to connected locations aren't matching anymore with the main site once the woods locations are revealed i forgot about the text on the card. They simply could have added a matching symbol that you could go from the main site to a revealed woods location :).

Dec 24, 2016 FBones · 18200

I fell prey to the same error, forgetting about the text on the card explicitly saying that the main path connects to all other wood cards. Easy thing to overlook.