Asset
Talent.
Cost: –.
Permanent. Limit 1 per deck. Purchase at deck creation.
Forced - When your first turn of the game begins: One at a time, play any number of Item assets from your hand, reducing the cost of each by 1. During this turn, you have 3 fewer actions to take.
Latest Taboo
This card’s Forced effect now reads: “Forced – When your first turn of the game begins: One at a time, play up to 5 Item assets…”
Asset
Talent. Composure.
Cost: 1. XP: 1.
Fast. Limit 1 Composure in play.
Non-direct horror must be assigned to Grounded before it can be assigned to your investigator card.
During a skill test on a Spell card, spend 1 resource: You get +1 skill value for this test.
Asset
Talent. Composure.
Cost: 0. XP: 3.
Fast. Limit 1 Composure in play.
You get +1 skill value during skill tests on Spell cards.
Non-direct damage/horror must be assigned to Grounded before it can be assigned to your investigator card.
During a skill test on a Spell card, spend 1 resource: You get +1 skill value for this test.
Asset
Talent.
Cost: 2.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.
Asset
Talent.
Cost: 2.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.
Asset
Talent.
Cost: 2. XP: 4.
Uses (2 resources). Replenish these resources at the start of each round.
Spend 1 resource from your resource pool or from Hard Knocks: You get +1 or +1 for this skill test.
Asset
Talent.
Cost: 0. XP: 2.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.
Asset
Talent.
Cost: 2. XP: 2.
Spend 3 resources and exhaust High Roller: You get +2 skill value for this skill test. If you succeed, gain 3 resources.
Asset
Talent.
Cost: –. XP: 3.
Permanent.
While you have 5 or more cards in your hand, Higher Education gains:
" Spend 1 resource: You get +2 for this skill test.
Spend 1 resource: You get +2 for this skill test."
Asset
Talent.
Cost: 0.
While you have 5 or more cards in your hand, Higher Education gains:
" Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test."
Asset
Talent.
Cost: 2.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.
Asset
Talent.
Cost: 2.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.
Asset
Talent.
Cost: 2. XP: 4.
Uses (2 resources). Replenish these resources at the start of each round.
Spend 1 resource from your resource pool or from Hyperawareness: You get +1 or +1 for this skill test.
Asset
Talent.
Cost: 0. XP: 2.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.
Asset
Talent.
Cost: 2.
Carolyn Fern deck only.
Exhaust Hypnotic Therapy: Test (2). If you succeed, heal 1 horror from an investigator at your location. Then, that investigator may draw 1 card.
After one of your other card effects heals horror from an investigator, exhaust Hypnotic Therapy: That effect heals 1 additional horror.
Asset
Talent.
Cost: 3. XP: 1.
Uses (3 secrets).
Spend 1 secret: Investigate. Investigate any revealed location in play as if you were at that location.
Asset
Talent.
Cost: –. XP: 3.
Permanent.
Spend 2 resources: You get +1 until the end of the phase.
Spend 2 resources: You get +1 until the end of the phase.
Asset
Talent.
Cost: 2.
Spend 2 resources: You get +1 until the end of the phase.
Spend 2 resources: You get +1 until the end of the phase.
Asset. Basic Weakness
Madness. Talent.
Cost: –.
Multiplayer only.
Revelation - Put Kleptomania into play in your play area.
: Take control of an Item asset or 2 resources from another investigator at your location. Then, shuffle Kleptomania into your deck.
Forced - At the end of your turn: Take 1 horror.
Asset
Talent.
Cost: 1.
Limit 1 per investigator.
When your turn begins, if there are no other investigators at your location: Gain 1 resource.