Act. Stage 3

Mythos
Clues: –
You never thought this creature would track you all the way to Arkham. Or perhaps it's just a figment of your imagination. A ghost in your mind. A shard of your subconscious, driving you away from this line of inquiry.

Objective - If the Harbinger of Valusia leaves play, advance.

Joshua Cairós
Return to the Forgotten Age #36. Return to Threads of Fate #9.

Another Expedition - Back

Act
As quickly as it arrived, the serpent-thing is gone. You're still not sure if it was really there to begin with, but for the moment, it seems you are safe. Grateful for your assistance, several members of the other expedition offer you their help. Whether or not there was a link to the Eztli in the relics they found remains to be seen. Regardless, their expertise will surely be invaluable if creatures like this one continue to haunt your every step.

The investigator nearest to the Harbinger of Valusia takes control of the set-aside Veda Whitsley.

Remove the remainder of the "g/h" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to (→R1).

Impossible Pursuit
Impossible Pursuit

Veda Whitsley
Skilled Botanist

Asset. Ally

Ally. Wayfarer.

Cost: 1.

Neutral
Health: 3. Sanity: 3.

Exhaust Veda Whitsley: Look at the top card of the exploration deck or encounter deck. If it is an enemy, you may deal 1 damage to Veda Whitsley to discard it. If it is a treachery, you may deal 1 horror to Veda Whitsley to discard it. Otherwise, return it to the top of its deck.

Aleksander Karcz
Return to the Forgotten Age #37. Return to Threads of Fate #10.
Veda Whitsley

Scenario

Mythos

Perform the setup as indicated in The Forgotten Age Campaign Guide, with the following exceptions:

- When gathering encounter sets, also gather the new encounter sets for Return to The Boundary Beyond shown here.

(Continued on reverse side.)

Return to the Forgotten Age #38. Return to the Boundary Beyond #1.

Return to The Boundary Beyond - Back

Scenario

- Add the new Present-Day locations to the original locations from The Boundary Beyond encounter set. Remove 1 of the 2 copies of each of these locations from the game at random. Put the remaining locations into play.

- After setup, search the collection for the new Harbinger of Valusia (The Sleeper Returns) and set it aside, out of play. If the Harbinger of Valusia would enter play during this scenario, use this version instead of the original one.

- When building the exploration deck, use only the 12 single-sided Ancient locations. Do not include any of the other encounter cards listed in the original setup instructions.

Return to The Boundary Beyond
Return to The Boundary Beyond

Temple Ruins - Back

Location
Though the exact location of the main temple of Tenochtitlán is not yet known, excavation has begun in search of the ruins of the many temples that once covered this area.

Location

Mexico City. Present-Day.

Mythos
Shroud: 5. Clues: 0

After you successfully investigate Temple Ruins: Explore. Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.

Lukasz Jaskolski
Return to the Forgotten Age #39. Return to the Boundary Beyond #2.
Temple Ruins
Temple Ruins

Metropolitan Cathedral - Back

Location
The Catedral Metropolitana, situated on the northern side of the Plaza de la Constitución, was built by conquistadors after the conquest of the Aztec Empire. Cloud wisps swirl eerily over each of the cathedral's bell towers.

Location

Mexico City. Present-Day.

Mythos
Shroud: 4. Clues: 0

Take 1 horror: Gain 2 resources.

If you have 10 or more resources: Explore. Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.

Nele Diel
Return to the Forgotten Age #40. Return to the Boundary Beyond #3.
Metropolitan Cathedral
Metropolitan Cathedral

Chapultepec Park - Back

Location
One of the largest city parks in the west, the Bosque de Chapultepec is a beautiful ecological landmark overlooking the city, built in what was once a sacred forest many centuries ago.

Location

Mexico City. Present-Day.

Mythos
Shroud: 2. Clues: 0

Forced - After you fail an test while at Chapultepec Park: Take 1 damage.

: Explore. Test (3). If you succeed, draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.

Greg Bobrowski
Return to the Forgotten Age #41. Return to the Boundary Beyond #4.
Chapultepec Park
Chapultepec Park

Zócalo - Back

Location
The main square in central Mexico City, once the ceremonial center of Tenochtitlán, stretches before you. Silver lightning flashes in the storm clouds overhead, and you are shocked to find a tide of blood swelling over the plaza. The entire city is bizarrely devoid of any life.

Location

Mexico City. Present-Day.

Mythos
Shroud: 2. Clues: 0

Discard cards with a combined total of at least 4 skill icons from your hand: Explore. Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.

Vlad Ricean
Return to the Forgotten Age #42. Return to the Boundary Beyond #5.
Zócalo
Zócalo

Xochimilco - Back

Location
A small wooden boat bumps up against the side of the canal, swaying gently in the rippling water. A juniper tree sticks out of the shallow water nearby, bending in the mild breeze.

Location

Mexico City. Present-Day.

Mythos
Shroud: 3. Clues: 0

After you successfully fight or evade an enemy at Xochimilco: Explore. Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.

Vlad Ricean
Return to the Forgotten Age #43. Return to the Boundary Beyond #6.
Xochimilco
Xochimilco

Coyoacán - Back

Location
Although not always a part of Mexico City, Coyoacán has always been a historic area, marked by narrow cobblestone streets and plazas. The ground shakes as you walk down one of the village’s many confined paths, and you suspect there is more that lives below the surface...

Location

Mexico City. Present-Day.

Mythos
Shroud: 1. Clues: 0

While you are at Coyoacán, damage/horror cannot be healed from cards you control.

If you have 5 or more total damage and/or horror on your investigator: Explore. Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.

Jose Vega
Return to the Forgotten Age #44. Return to the Boundary Beyond #7.
Coyoacán
Coyoacán

Scenario

Mythos

Perform the setup as indicated in The Forgotten Age Campaign Guide, with the following exceptions:

- When gathering encounter sets, also gather the new encounter sets for Return to Heart of the Elders, Part 1 shown here.

- Remove Act 1a - "Search for the Pattern" from the game and replace it with the new Act 1a - "A Familiar Pattern."

(Continued on reverse side.)

Return to the Forgotten Age #45. Return to Pillars of Judgment #1.

Return to Heart of the Elders, Part 1 - Back

Scenario

- When building the exploration deck, include only 1 of the 2 locations with each of the following connection symbols, chosen at random:

Purple Moon, Blue Triangle, Red Square, Orange Heart. Remove the other 4 Jungle locations from the game without looking at them. Do not include any of the other encounter cards listed in the original setup instructions. (There should be a total of 6 cards.)


For the duration of this scenario, the following additional rules apply:

"The 'check your supplies' ability on the Mouth of K'n-yan can be used from any location.

Forced - After a successful exploration ends: Shuffle the top card of the encounter deck into the exploration deck."

Attach this card to the scenario reference card as a reminder.

Return to Heart of the Elders, Part 1
Return to Heart of the Elders, Part 1

Act. Stage 1

Mythos
Clues: 2.
Six stone pillars surround the entrance to the cavern, each carved with a series of uncanny grooves and hieroglyphs that form an intricate pattern. Touching them causes the grooves to glow brightly, and twisting them causes the patterns to shift and change. Perhaps these patterns match the glyphs found in other regions of the rainforest?

Objective - When the investigators have collected the requisite number of clues, they must immediately spend them and advance.

Michele Frigo
Return to the Forgotten Age #46. Return to Pillars of Judgment #2.

The Winged Serpent
The Fury of Yig

Enemy

Monster. Serpent. Elite.

Mythos
Fight: 4. Health: –. Evade: 4.
Damage: 1. Horror: 1.

Spawn - Mouth of K'n-yan.

Hunter. Massive.

Cannot be defeated. Cannot make attacks of opportunity.

Forced - If there are 5 or more damage on this enemy, or after a pillar token is placed on the Mouth of K'n-yan: Heal all damage from this enemy and exhaust it. It does not ready during the upkeep phase this round.

Stephen Somers
Return to the Forgotten Age #46. Return to Pillars of Judgment #2.
A Familiar Pattern
The Winged Serpent

Enemy

Creature. Serpent.

Mythos
Fight: X. Health: 3. Evade: 3.
Damage: 1. Horror: –.

X is the number of pillar tokens on Mouth of K'n-yan. While X is 3 or higher, Feathered Serpent gains alert and hunter.

: Evade. Check your supplies. If you have a mysterious scepter, you automatically evade the serpent and command it to deal its damage to another enemy at its location.

Vengeance 1.
Matthew Cowdery
Return to the Forgotten Age #47. Return to Pillars of Judgment #3-4.
Feathered Serpent

Scenario

Mythos

Perform the setup as indicated in The Forgotten Age Campaign Guide, with the following exceptions:

- When gathering encounter sets, also gather the new encounter sets for Return to Heart of the Elders, Part 2 shown here.

- After setup, search the collection for the new Harbinger of Valusia (The Sleeper Returns) and set it aside, out of play. If the Harbinger of Valusia would enter play during this scenario, use this version instead of the original one.

(Continued on reverse side.)

Return to the Forgotten Age #48. Return to K'n-yan #1.

Return to Heart of the Elders, Part 2 - Back

Scenario

- When building the exploration deck, include only 1 of the 2 locations with each of the following connection symbols, chosen at random:

Purple Moon, Blue Triangle, Red Square, Green Diamond.

Remove the other 4 Ancient locations from the game without looking at them. Do not include any of the other encounter cards listed in the original setup instructions. (There should be a total of 5 cards, not counting the set-aside Descent to Yoth.)


For the duration of this scenario, the following additional rules apply:

"The 'check your supplies' ability on the Mouth of K'n-yan can be used from any location, and it discards enemies as well as treacheries.

Forced - After a successful exploration ends: Shuffle the top card of the encounter deck into the exploration deck."

Attach this card to the scenario reference card as a reminder.

Return to Heart of the Elders, Part 2
Return to Heart of the Elders, Part 2

Location

Ancient. Cave. Ruins.

Mythos
Shroud: 4. Clues: 2.

: Check your supplies. If you have a compass, discover 2 clues on Ruins of K'n-yan. (Group limit once per game.)

Victory 1.
Nele Diel
Return to the Forgotten Age #49. Return to K'n-yan #2.
Ruins of K'n-yan

Location

Ancient. Cave.

Mythos
Shroud: 2. Clues: 2.

If there are no clues on Subterranean Swamp: Check your supplies. If you have a canteen, place 1 doom on this location and record "sticky goop" in your supplies. (Group limit once per game.)

Forced - After you fail a skill test while investigating Subterranean Swamp: Check your supplies. If you do not have a pocketknife, lose all remaining actions and end your turn.

Victory 1.
Nele Diel
Return to the Forgotten Age #50. Return to K'n-yan #3.
Subterranean Swamp

Location

Ancient. Cave.

Mythos
Shroud: 3. Clues: 1.

Forced - After the last clue is discovered from Chthonian Depths: Check your supplies. If no investigator at this location has torches, place 1 doom on it.

Victory 1.
Greg Bobrowski
Return to the Forgotten Age #51. Return to K'n-yan #4.
Chthonian Depths

Location

Ancient. Cave.

Mythos
Shroud: 6. Clues: 1.

: Check your supplies. If you have a pickaxe, reduce the shroud value of Treacherous Descent by 2 for the remainder of the scenario. (Group limit 3 times per game.)

Victory 1.
Patrick McEvoy
Return to the Forgotten Age #52. Return to K'n-yan #5.
Treacherous Descent

Scenario

Mythos

Perform the setup as indicated in The Forgotten Age Campaign Guide, with the following exceptions:

- When gathering encounter sets, also gather the new encounter sets for Return to The City of Archives shown here.

- Put Halls of Pnakotus (Southern Corridors) into play.

(Continued on reverse side.)

Return to the Forgotten Age #53. Return to the City of Archives #1.

Return to The City of Archives - Back

Scenario

- Set Cyclopean Vaults and Alien Conservatory aside, out of play. (These locations should be put into play during act 1b when the remainder of the set-aside locations are put into play.)

- Remove Act 2a - "Restricted Access" from the game and replace it with the new Act 2a - "Unrestricted Access."

Return to The City of Archives
Return to The City of Archives

Act. Stage 2

Mythos
Clues: –

Objective - If three of the following are true, you must advance:

- An investigator "found the process."

- An investigator "dissected an organ."

- An investigator "interviewed a subject."

- An investigator "realized what year it is."

- An investigator "activated the device."

- An investigator controls The Custodian.

- An investigator "read about Earth."

- An investigator "saw a familiar specimen."

Stephen Somers
Return to the Forgotten Age #54. Return to the City of Archives #2.

The Process - Back

Act
The truth is hard to accept. Your body was never brought to this place. Your mind has been transferred into the body of one of these creatures. Somewhere, in another place - in another time - one of the reviled creatures dwells in your body.

You no longer have to perform any of the following tasks. However, the more you have performed by the time the scenario ends, the easier the transition to your human body will be, and the less likely the process is to fail or backfire. Be careful...

Put this act into play with this side faceup as a reminder.

- An investigator "found the process."

- An investigator "dissected an organ."

- An investigator "interviewed a subject."

- An investigator "realized what year it is."

- An investigator "activated the device."

- An investigator controls The Custodian.

- An investigator "read about Earth."

- An investigator "saw a familiar specimen."

Unrestricted Access
Unrestricted Access

Halls of Pnakotus - Back

Location

This location is connected to Halls of Pnakotus (Eastern Corridors) and Halls of Pnakotus (Western Corridors), and vice versa.

Halls of Pnakotus
Southern Corridors

Location

Ancient. Pnakotus.

Mythos
Shroud: 3. Clues: 1.

This location is connected to Halls of Pnakotus (Eastern Corridors) and Halls of Pnakotus (Western Corridors), and vice versa.

During your turn, choose and discard a card from your hand: Move to another copy of Halls of Pnakotus. (Limit once per turn.)

Frej Agelii
Return to the Forgotten Age #55. Return to the City of Archives #3.
Halls of Pnakotus
Halls of Pnakotus