Treachery
Hex.
Revelation - Discard the top 5 cards of your deck. For each card in your hand that matches one of the cards (by title), discard that card from your hand and lose 1 action. Shuffle each weakness discarded by this effect into your deck.

Enemy
Monster. Extradimensional. Tindalos.
Alert. Retaliate.
Forced - After Tindalos Alpha attacks you: Shuffle a non-story asset you control into your deck, moving all damage and horror from that asset to your investigator. Discard Tindalos Alpha.
Forced - At the end of the enemy phase: Discard Tindalos Alpha.

Enemy
Humanoid. Monster. Serpent.
Hunter.
Forced - After you draw Vengeful Serpent: Draw each Vengeful Serpent in the victory display as well.

Enemy
Construct. Serpent.
Spawn - Nearest location with at least 1 clue.
Aloof.
While Serpent Guardian is unengaged, its location gets +2 shroud.
While there are 3 or more vengeance points in the victory display, Serpent Guardian loses aloof and gains hunter.

Treachery
Power.
Revelation - Test (2). This test gets +1 difficulty for each vengeance point in the victory display. If you fail, put a set-aside Poisoned weakness into play in your threat area (if you cannot, take 2 damage).
