Agenda. Stage 3
Doom: 7. Clues: –
Amidst the chaos and confusion, the strange abominations attack everyone in the club. Screams echo through the halls as the blood begins to spray.
Forced - At the start of the enemy phase: Discard each Criminal enemy in the same location as an Abomination enemy.
The Dunwich Legacy #65. The House Always Wins #4.
The Building Collapses - Back
As the strange abominations continue to rampage through the club, the building's foundations shake and tremble. You flee toward the exit, but you are caught in the collapsing rubble as the club is destroyed.
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