- Treachery cards do not have a header for their subtitle. If the title of a treachery card contains 1 or more words in parentheses, that is considered to be its subtitle. Other cards with the same title and a different subtitle are still considered to be copies of one another. e.g. Restless Journey (Fallacy) and Restless Journey (Hardship) are both copies of Restless Journey. - FAQ, v.2.0, Card Ability Interpretation 2.21, see Treachery Subtitles.
Treachery
Terror.
Peril. Hidden.
Revelation - Secretly add Gift of Madness (Misery) to your hand.
You cannot trigger abilities on locations.
: Randomly choose 1 enemy from among the set-aside Monster enemies and place it beneath the act deck without looking at it. Discard Gift of Madness (Misery) from your hand.
Related Cards
- Gift of Madness (Pity) (The Unspeakable Oath #186)
FAQs
(from the official FAQ or responses to the official rules question form)Reviews
Like Hastur's Gaze, potentially game-ending if the stars align. If this ends up in your hand and there are no Monster enemies left set aside, it'll stick around forever, and prevent you from triggering abilities on locations... like, say, the Resign ability on Garden added by No Asylum. Probably unintentional, but still devastating, especially given the "Investigator Defeat" resolution nastiness.
Aside from that, surprisingly gentle; yes, not being able to help the party complete the 4 tasks needed to advance Act 3 is troublesome, but there are still things you can do with your turn, even if you never discard this (until you need to resign). For example, you could kill The Man in the Pallid Mask, who really seems to like spawning in Garden, preventing you from being able to resign until he's exhausted...