Asset. Hand

Item. Weapon. Firearm. Illicit.

Cost: 3. XP: 3.

Rogue

Uses (2 ammo).

Playing Lupara does not provoke attacks of opportunity.

Spend 1 ammo: Fight. You get +1 and deal +1 damage for this attack. If Lupara entered play this turn, you get an additional +1 and deal an additional +1 damage for this attack.

Andreas Zafiratos
Dim Carcosa #309.
Lupara

FAQs

No faqs yet for this card.

Reviews

Spoilers for "The Circle Undone" campaign

Tony leaned against the Church door, breathing heavy. The wailing dead filled the air, pouring in and out of the fractured sky as reality itself buckled under the weight of the Silver Twilight Lodge's hubris.

"I am so tired," the bounty hunter whispered, feeling the culminated trauma of the last week's events spill over his body.

"Tony Morgan." Carl Sanford walked down the road, the unhallowed spirits parting from the old man's path. "I had such faith in you, lad. You could have been one of the greatest Knights in the Lodge's history. An exemplar in our moment of triumph! Instead, you are an ant..." he inhaled and reality flexed around him. "... where I have become a god."

Tony forced himself to his feet. "It was a pretty good plan, Carl. But you forgot one thing."

"And what is that?"

With the speed he had built his entire reputation around, Tony pulled Lupara from his coat. Sanford barely had time to register the weapon before she sang her violent song twice. The old man fell to the ground, screaming as he clutched at his bloody legs.

Tony blew smoke out of Lupara's twin barrels. "Gods don't have kneecaps."


10/10 would kill endgame boss in one turn again.

bluewax · 137
My favorite Sleight of Hand target. — StyxTBeuford · 12985

If you are a fighty rogue you should take this and sleight of hand.

Great for Jenny, fantastic for Skids (he has slight flexibility in actions) and probably not worth it for Sefina outside of some weird builds.

But this is a weapon that makes Guardian's green with envy. Drop it and unleash hell into a big enemy for maximum effect OR sleight it out and unload and pop it back for a repeat.

This is a perfect target for prepared for the worst! No longer is that card just a placeholder, but it can actually set up for some bigger damage later.

And it is only one handed?

Man, I think the only thing I don't like about this card is that it has two ammo. But even that isn't that big of a downside. You will probably want to ditch it after using it anyway.

Its good. Really good. And what a homerun for theme.

Myriad · 1218
Should be good with the new guy too, especially since his signature event can find it. Who else can run it? Just Wendy? — SGPrometheus · 797
At 3 XP, Wendy can't use it. Lola could. — AndyB · 936
Aw yeah; thought it was 2 for some reason. — SGPrometheus · 797
Lola can play it, but with her big deck it's unlikely she draws this and Sleight of Hand. — Django · 5063
Hello Tony! — MrGoldbee · 1443

Of course we're all thinking of Bob Jenkins using his additional action to play this during his turn, not taking an AoO, and getting that extra damage and boost. But if you're running Joey "The Rat" Vigil and Shrewd Dealings (and of course you are) , you can also play this for any investigator at your location, during their turn. The downside is that no one can sell the empty gun back to Joey, but this could save a character struggling with ammo, actions, or resources while engaged to an enemy.

Pinchers · 128
I love the theme of this combo. — clarionx · 231
"Hey, there, Roland. Looks like you're having some ghoul trouble there." "Bob, just give me the gun." "You know what I find helps with ghouls? Guns. Do you like guns, Roland." "Bob hurry up and give me the gun." "This puppy here can-" "GIVE ME THE DAMN GUN." "Sold! To the cranky detective. You won't regret-" [Blam Blam] "Hey, Roland, looks like that gun is out of ammo. Could I sell you on-" "Shut up, b — clarionx · 231
After scavenging the Lupuara: "Hey Roland, do like shiny and slightly used guns?" — Django · 5063