Twilight Blade
Sanctum's Reward

Neutral
Asset. Hand

Item. Relic. Weapon.

Cost: 3.
Test Icons:

Diana Stanley deck only.

: Fight.. You may use instead of for this attack.

You may play or commit events and skills beneath Diana Stanley as if they were in your hand. As an additional cost to play or commit a card in this way, exhaust Twilight Blade. You cannot trigger Diana Stanley's ability while playing or committing a card in this way.

Robert Laskey
The Circle Undone #13.
Twilight Blade
Reviews

This. Card. Is. WILD. Like, legit actually for real wild. It's very very hard to see if it's good, but I think it's likely to be the card that takes Diana from good to killer. Why?

That third block of text? It seems to be a constant effect, rather than a contingent effect that turns on during fight actions.

As a weapon this is not very good, as it doesn't deal extra damage. But it's a good rat killer or finisher for enemies with uneven HP and saving charges on your attack spells. But the ability to reuse cards like Ward of Protection or Dodge seems pretty poweful to me, even if it reduces her will power. — Django · 1971
Though it does lose some value if you get Seal of the Elder sign with XP because you can return cards through her elder sign ability with hit. — Django · 1971
Each time you play a card from underneath Diana, you gained that card at the loss of 1 willpower. But you also clear a space to put a new card under Diana, which will give you +1 card/+1 resource. So I agree that this power is pretty good. — jmmeye3 · 183

This card allows you to replay the cards under Diana, at the expense of her willpower. There is also a trick with Olive McBride. When you play her, unlike events and skills, she goes back into play, from where she can be used to soak 2 horror, then through her power ignore a chaos token and go back under Diana for a card, a resource and +1 willpower! The net effect is unlimited recurrences of paying 2 resources and an action for 1 card, a resource, 2 horror and one or more uses of Olive McBride's power.

jmmeye3 · 183
She's only allowed to play or commit events and skills, not assets. Sorry buddy, it was too good to be true — MisterRogers · 7
Oops! True. So the main advantage is probably having a extra copy of safety net cards like Ward of Protection ready to play. The ability to fight with willpower could be decent once she has lots of cards under her. — jmmeye3 · 183
Yeah, it lets you keep everything more locked down once you get it out. The way I see it, it's great as an off weapon, as you can use stuff like the .45 Auto (2), which "ignores" the Retaliate ability as a primary weapon. Or, y'know, spells and whatnot. It's only because the dagger doesn't deal bonus damage that I would personally run extra damage stuff. — MisterRogers · 7