Agenda. Stage 1
Doom: 7. Clues: –
A salmon lays dead on the ground nearby, its scaly flesh just starting to rot. You can tell from the kelp and the dripping-wet walls that this cavern was underwater not too long ago. How much time do you have before high tide?

Forced - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.

RafaƂ Hrynkiewicz
The Innsmouth Conspiracy #42. The Pit of Despair #2.
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The Flood Begins - Back

Your worst fears are coming true. Puddles of water that had barely reached your ankles are rising and joining one another. You scramble to find higher ground, but your efforts are for naught. In a matter of minutes, the water level has risen to your knees and shows no sign of slowing.

Increase the flood level of each revealed location.

Until the end of the game, each time a location is revealed, increase its flood level.

Keep this card next to the act deck as a reminder, and advance to agenda 2a.


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