Three moves in one. Bypass enemies.
Value wise, a resource and a card are still "expensive", theyre "worth" as many actions as the actions saved. Your net math on including this card in a deck essentially boils down to how easily you generate resources, and how useful it'd be to you to move through enemies, is it worth a deckslot? Is it worth two deckslots?
But. Also. Speed!
Speed wins scenarios, if you get ahead of the encounter deck, standing on top of a mountain of clues before you've drawn too many treacheries and enemies, this is especially true in solo, particularly if youre familiar with the scenario.
So this is what you get for using Scout Ahead, speed and agility, to make it shine, either build an engine that gets you through cards quickly (Lucky Cigarette Case, Winifred Habbamock) or plan to be through the scenario before a depleted hand catches up to you.