Talent. Composure.

Cost: 0. XP: 3.
Test Icons:
Health: 3. Sanity: 1.

Fast. Limit 1 Composure in play.

You get +1 and +1 .

Non-direct damage/horror must be assigned to Moxie before it can be assigned to your investigator card.

Spend 1 resource: You get +1 or +1 for this skill test.

Jeff Lee Johnson
Edge of the Earth Investigator Expansion #56.
  • Moxie (1) Echoes of the Past #111

A major improvement from the original composure set. The new composures included in End of the Earth are, in my opinion, auto includes. 2 constant stat boosts, 0 cost, soak, slotless, a way to spend resources you don't need, and to top it all off it doesn't even cost an action to play. All you need is a way to find it in your deck, and as long as you can protect that 1 damage/horror that will send it to your discard then it can stay in play all game, easier said for Survivors probably. Much like the original versions, I personally think moxie and Plucky are two of the stronger ones as they help protect against treacheries and can help with monsters/clues respectively. Rogues really can get a lot of treachery protection out of moxie especially if you can generate a lot of resources (and which rogue can't). And honestly, who doesn't love the art for this card? Save the puppy!

Tay5967 · 15
Agreed. Way too strong. Even if they didn't give passive bonuses they'd probably still see play as a fast, costless soak. — flamebreak · 19