Cost: 1. XP: 2.

Fast. Play at the start of the investigation phase.

One at a time, reveal cards from the top of any investigator deck(s) until exactly 5 cards have been revealed. Set those cards aside, out of play. While set aside, any investigator may play any of those cards as if they were in their hand. At the start of the next investigation phase, shuffle each of those cards still set aside into its owner's deck.

Matt Stawicki
Edge of the Earth Investigator Expansion #55.
Black Market

Unlike Teamwork, Untimely Transaction and "You owe me one!", you don't need a team combo to take Black Market (though it's a great moment when team synergies spontaneously arise). Black Market is just an amazing addition to many event-heavy Rogue's arsenal.

If your deck is light on skills* this is literally a Fast 1 resource draw 5 card that can't draw weaknesses**. That's incredible value at 2xp even if you end up only playing 3 of those cards. Just make sure that you and your team has sufficient actions and/or resources to play those cards you just drew, or pack low cost Fast assets and events.

Like Joe's Hunch Deck, this works better when your event selection is more generally applicable (Shortcut, Intel Report, Faustian Bargain) instead of being situation-specific tech (Money Talks, Backstab, Elusive). Cantrips like Easy Mark and Tempt Fate also doubles in value, turning the fake draw from Black Market into real draw.

You can even Double, Double it, and play another Black Market straight from Black Market to reveal 15 cards from the top of your deck! Be sure to pack an Ace in the Hole for when you do, you'll use every one of those play actions on your shopping spree.

* As is common for Preston, Sefina, Bob, and many builds running Geas

** Crystallizer users, take note!

suika · 8500
The ability to draw 5 cards that get discarded next turn is crazy good, agreed. It's a very "Red" effect, in Magic terms, and I like seeing that mechanical overlap. — SGPrometheus · 636
Seems crazy with Ever Vigilant. — OrionJA · 1
EVEN crazier with Geared Up. — Death by Chocolate · 1131
Can i commit card revealed this way or not? Is the 'play any of those cards as if they were in their hand' sentence supposed to indicate that i can only Play them as a play action from hand and do not commit? — Cyby · 1
No, you cannot commit these cards. “Playing” only refers to playing events and assets for their effect, and never to committing them. — Eike · 1

An amazingly fun card, brings back vibes of Eldritch horror, having a suite of cool things your entire team has access to, really really crazy if you sit down with your team and come up with some combo's with it.

A side note is I cannot seem to add this card to decks, it doesn't show up in card lists when I am making a rogue deck and when I manually search for it no "add copies to deck" function is available, anyone else having this issue with this or any other cards?

EDIT: the issue seems to have been fixed now.

Zerogrim · 241
Yep, have the same issue sadly. — DrMercy · 1
Qn: Does this trigger Revelation effects or does it enable any investigators to trigger those revelation effects or are treachery wasted slots? — Hulahoop12 · 1
@Hulahoop12 it's a reveal effect not a search effect, so it doesn't trigger research effects. — Lasiace · 16
@Hulahoop12 A treachery/weakness would be a wasted slot and cannot be played via Black Market. Page 16 of rules reference states that a play action can target an asset or an event. A treachery/weakness is neither of those. — snacc · 740