This card is essentially 3 in one:
- 1 card, 2 resources and 1 action is an unimpressive trade for 1 clue. Serves as a solo niche that can pull the clue from a high shroud spot.
- 2 clues for 2 more resources is very reasonable, the card might be printed with just this ability and it'd see play. 2 clues clears a lot of locations in duo and deals with the vast majority of hard spots in solo.
- Clues at range is very circumstantial. It's nearly useless solo since locations don't typically have clues on them unless you visit them, thus you'd need to backtrack or flee a location for it to have clues. Note the combo with Think on Your Feet. This effect is way better in multiplayer where you can effectively complete locations that a friend revealed.