Initiate investigation test -> (if you fail) play Live and Learn
Commit the attached Live and Learn to the same test so it lands on top of discard pile
If you fail repeat from step 1.
As an additional cost to put this card into play, you must search your bonded cards for 1 copy of Guardian of the Crystallizer and shuffle it into your deck.
After you play an event: Attach it facedown to Crystallizer of Dreams instead of discarding it (to a maximum of 5 attached events). Attached events may be committed to skill tests as if they were in your hand.
I finally had a chance to try this card out yesterday on my blind run through the first Dream Eaters scenario. I'm playing Tony in a group that doesn't have a dedicated cluever so I'm running both Evidence! and Intel Report to help out on the clues side of things. This card really pulled its weight ! The ability to play an event that nets you clues while then attaching it to the Crystalliser and commit it again for 2 book pips on a subsequent test makes Tony into a pretty reliable clue-getter. Despite being the least clue-focused of our 3 player group I came out with more clues than anybody else while still breezing through the zoogs. Great card. Can recommend.
I do have a question about the interactions with a couple of cards though, which hopefully some of you more knowledgeable folk can clear up. Firstly, how would it interact with Ever Vigilant ? Could you play this as one of your assets after EV is played and then still attach EV to it afterwards or does the discarding of EV occur before the reaction effect comes into play ? Secondly, does the reaction effect only kick in immediately after you play the event ? For example, could you play Well-Maintained onto one of your guns and then a few turns later when it gets discarded attach WM or would that not be allowed ? Delay the Inevitable is another event that could be affected by this if it turns out to be a restriction. I'd assume that it would be fine, but the wording on the card is "after you play an event", which could be interpreted differently.
This card is excellent. Rogues in general don't have a lot of competition for the accessory slot. Lucky Cigarette Case is nice, but a bit expensive before it really starts paying off and requires you to invest in either oversuccess or extra actions to trigger reliably. Still it's probably the easier card to run versus Crystallizer of Dreams, which requires paying very close attention to the pips on your event cards. You can do a quick search of Rogue Events here on the db and see that two icons show up fairly often on most cards: and . Staple cards like Elusive, "You handle this one!", Sleight of Hand, Think on Your Feet, and Slip Away all have this exact pairing. Easy Mark for 1 XP nets you great economy and deck cycling in 3 cards, all of which also have this pairing. Intel Report and Narrow Escape are also solid includes with double icons.
It's for this reason that I think the card is particularly standout for Finn Edwards, who can easily take advantage of both stats. "Skids" O'Toole is also pretty keen on it, and On the Lam is an ace target for the skull. If this does work with The Painted World (for now I assume it does) then it's obviously a strong pickup for Sefina Rousseau. All of these investigators can take advantage of the icons for events they already want to play.
Tony Morgan is also a great Crystallizer candidate, but he probably has to build around it the most carefully. He doesn't like first of all, so a lot of Rogue events are just worse for him in that way. However, he gets // access, and depending on how you build him you have a lot of great icons available to make him more flexible:
- Evidence!, Ever Vigilant, Scene of the Crime, On the Hunt, Prepared for the Worst.
- Connect the Dots, Working a Hunch, and Logical Reasoning can even pull double encounter mitigation duty.
- "Look what I found!", Live and Learn, and Act of Desperation for double .
Tony of course also has an easier time getting extra actions and fighting at a really high value, so triggering Lucky Cigarette Case is really easy for him. You'll have to build him very carefully to make Crystallizer worth it over LCC.
I'd suggest very broadly that this card is easier ran on lower counts. On higher counts specialization is easier and LCC activates more frequently, especially for Tony who will have lots to fight. On lower counts the weakness here is less meaningful as you can feasibly ignore it (it takes a while for it to even do anything once it shows up).
Hmm, a rouge card that synergies with event cards; now who could stand to benefit the most from that?
In all seriousness, this is a bit like Backpack in that you either build a deck around it, or you notice you have a large number of events in your deck already and might as well add it.
As for which investigator to give it you, signature events cards are a good place to look. Sefina get a whopping THREE extra Guts or Manual Dexterities, thanks to The Painted World, before she's even starts choosing cards, so for her, it's an auto-include. "Skids" O'Toole might want a look, what with On the Lam having the most skill icons in the entire game (counts as 4), as well as a selection of guardian event providing and icons. If you still hold out hope of Lola Hayes, two Unexpected Courages from Improvisation will be really nice, and EVERY event is at your disposal.