Event

Trick.

Cost: 2. XP: 2.

Rogue

Fight. Add your value to your skill value for this attack. If you succeed by 1 or more, automatically evade the attacked enemy. If you succeed by 3 or more, return Cheap Shot to your hand at the end of your turn.

"Aim for the eyes," they told me.
Andreia Ugrai
Winifred Habbamock #23.
Cheap Shot

FAQs

(from the official FAQ or responses to the official rules question form)
  • Q: If a card such as Cheap Shot is returned to my hand, what areas am I allowed to retrieve it from? If it is shuffled into my deck, can I still return it to my hand? A: In general, unless otherwise specified, players can “return” such a card from any play area, so long as it is in an area that allows the card to be found and identified. For example, if Cheap Shot is in the discard pile or attached to another card (such as a Crystallizer of Dreams) and you are able to find it, you may return it to your hand from that area. However, if it is in a place where its position is impossible to determine (such as shuffled into your deck) or facedown in a place where you are not allowed to look at its other side (for example, as a swarm card), you would be unable to return it to your hand, and therefore that aspect of the effect would fail. Additionally, if Cheap Shot is removed from the game, unless specifically stated otherwise, no game effects can interact with it in any way until the end of the game. - FAQ, v.1.8, October 2020
Last updated

Reviews

This finds an incredible home with Rita Young, particularly on standard difficulty.

By itself you get the utility of a nigh-guaranteed evade (8) that gives you the option to target low fight values when the evade gives you cause to sweat. For Rita that translates to 1 evade, 1 damage, +1 damage/1 free move. Solid efficiency and much stronger than her flat evade of 5.

With Crafty you're playing it for free and with pay-to-win capability. Boosting to 10 will reliably recur it on against most enemies, and can even safely recur while Drawing Thin against some.

And it even synergizes with Rita's pet quirky skill "Not without a fight!"! Where NWAF is normally a quasi- Unexpected Courage with mild boosting against multiple enemies, it truly shines with checks that use multiple attributes. With a single enemy, NWAF boosts Cheap Shot to an eye-watering 12. Essentially putting you beyond anything except an auto-fail for relatively little effort. It doesn't work that way, sadly. Technically you are only doing a test with a bonus equal to your printed . So It just gets you to that 10 spot, still a good place to be.

Is it cost-effective at melting down big health enemies? Absolutely not (that's Sweeping Kick), but Rita's real strength lies in racking up damage and managing enemies turn-by-turn and trick-by-trick. Cheap Shot (2) is the bedrock of this dynamic, reliable evasion boosting with damage included at an absolute bargain in terms of XP.

Maseiken · 1
Cheap Shot is still a combat skill test only, so NWAF will only contribute its combat icons (see Lockpicks for more) — dscarpac · 505
Having looked into it - what an odd thing. I'm guessing 'instead' effects (like most spells) would still allow you to use the replacement attribute, even if 'add' ones don't let you use the secondary. In any case, it's still a good synergy, if not Crazy Good. — Maseiken · 1
Yup, if you're actually changing the skill used for the test then icons for the new skill and wild icons are matching icons, but icons for the old skill aren't (if you change it to something that isn't a skill like "resource", only wild icons are matching icons). If you're adding another skill then even though that counts bonuses to that skill from abilities, it doesn't make icons for the added skill matching icons. — Thatwasademo · 52
There are two major exceptions, but neither one is a player card effect. First, Circle actions, from one scenario in The Circle Undone, actually make you test multiple skills simultaneously, and all icons for any of those skills are considered matching icons. Second, there are a few treacheries that change the way skill icons work while resolving the skill test in their revelation effects, to encourage you to commit cards (they don't add other skill values though). — Thatwasademo · 52