Event

Trick.

Cost: 1.

Rogue

Fast. Play only during your turn.

Put an Item asset into play from your hand. At the end of your turn, if that asset is still in play, return it to your hand.

Ilich Henriquez
The Path to Carcosa #29.

Latest Taboo

This card's ability now reads: "Put a level 0-3 Item asset into play from your hand."

Sleight of Hand

FAQs

(from the official FAQ or responses to the official rules question form)
  • If you use Sleight of Hand to put Jenny's Twin .45s into play, you never pay the cost so you never specify what X is. (“If X is not defined, its value is equal to 0.” RR, page 22) Same goes for while Jenny’s Twin .45s are in your hand. After it is played, its cost is no longer defined, so it reverts back to being undefined (“X”, or “0”). Essentially, the cost of Jenny’s Twin .45s is only defined while you are playing it.
Last updated

Reviews

I'd like to see someone hide the Chicago Typewriter up their sleeve! Whip that bad boy out, unload on a mob of goons at your location, then after the smoke clears and your stepping over the corpses, just return it to your hand! Awesome card!

FractalMind · 43
For me the main problem is that it doesn't work with Jenny's guns. — Magnificate · 1209
Alternately, with Lightning Gun in a Zoey Deck. Bzzzzzzzzzzzt! — HollowsHeart · 17
This and Grotesque Statue? — XehutL · 47
Pretty disappointing that a card that has such excellent theme/flavor for rogue stuff like Jenny's guns, ends up being more desired for pulling out gigantic, awkward weapons like the Lightning Gun or Chicago Typewriter. Seems like a bit of a miss, thematically speaking. Not that it's a bad card, quite the opposite, I'd argue that it's too good, and it being a level 0 card and available to non-rogues who will likely desire it (see above) further waters down its class identify, in my opinion. — gionazzo · 64
This card is great in Zoey with Shotgun or Lightning Gun. Incredible power, value, and flexibility. — Low_Chance · 13
Lupara. That is all. — Batra · 1
Can't wait to use Wendy to pull the Typewriter out and reuse it again. — AquaDrehz · 200
Wendy can't include Chicago Typewriter in her deck. — Indog · 1
Lupara and Derringer, with some value with a flashlight. One of the best rogue cards, if not the best, waiting for more combos to come. — Fishiste · 153

Most people think guns when they think about this card, but imagine Rex Murphy pulling Strange Solution (Acidic Ichor) out of his sleeves, dealing 9 damage, and be ready to play that card normally the next round! Also great with a Flashlight.

Ezhaeu · 49
I have made a build for Rex containing this cards. https://arkhamdb.com/decklist/view/7301/acid-rex-1.0 — Clash77 · 73

Gotta love this card. It's use depends on the exact character you are playing, but the overall utility is the same:

Play a weapon with ammo and use it for one round cheaply.

Obviously the card isn't bad when used to cheat out a less powerful weapon (.45 Automatic for example) cheaply and when you really need it.

The main downside to Sleight of Hand is that, if you have no worthy weapon in hand, or draw it too late and your weapons are already in play, then this card is totally useless. You really need to have a reasonable selection of weapons to choose from or ways to tutor them like Backpack or Prepared for the Worst.

The best case scenario for this card is super rewarding, but the worst case scenario (playing it for just the lone icon) really evens things out.

Tsuruki23 · 2530
This card is also problematic if the required slot is occupied. — Django · 5072
Problematic, or a scavenging/deck cycling opportunity? — Zinjanthropus · 227
Note that you can play Sleight of Hand ON Backpack. There goes your tutor AND your deck cycling opportunity! — AlderSign · 290

Sefina Rousseau, This, and Ornate Bow = potential 15 damage for 5 resources and 2 extra actions. Back her up with Backstab, and Sefina can now deliver that 3 damage burst pretty consistently (and cheaper than ever). I can't think of another investigator this would be better on.

crymoricus · 252
Could you explain you calculation? — Django · 5072
I think the calculation is: Sleight of Hand underneath Sefina, Ornate Bow + 3 Paint the World = 3 attacks of 3 damage, then Ornate Bow + 2 Sleight of Hand = 2 attacks of 3 damage. Total is 5 attacks (at one resource each from Sleight of Hand cost) for 15 damage. — everyoneknowsitswendy · 1
Okay, so you mean spread out across 5 separate turns? That is a good value in terms of resources, but not in terms of tempo. Personally I think Sleight of Hand + Lupara or Chicago Typewriter is way better than the Ornate Bow. — Faranim · 399
Does latest taboo means 'at the end of turn~~ return~~" — ashxd2 · 1

I'm not clear what the intent of the latest Taboo is on this one.

I can see it restricts the items you can deploy to level 0-3.

Does it also cancel the "At the end of your turn" effect? Or just restrict the items you can deploy?

If it cancels the return, that seems to be 9/10ths of the value of the card gone?

Seems like they forgot to add the ellipsis here... It's just the first part that gets replaced, like with Milan. — Nenananas · 257
If you're confused about the full sentence about the tabooed card, I think, it's good to check Printable Taboo Card from FFG site here: https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/. — elkeinkrad · 486

With the latest Taboo(Put a level 0-3 Item asset), I think the card is still usable. Do note that you should bring sleight of hand only when the combo is really great / there's multiple potential combos.

Combo well

Some Combo

0exp combo

Reference

Quick search for remaining potential combo:

xiaoas · 1
Police Badge is discarded to get the 2 actions so it doesn’t return to your hand at the end of your turn. — Ramun · 554
But if you play it normally you pay 3 resources and one card. So playing it with sleight of hand is a minor improvement — Tharzax · 1
Big improvement: 1 Action 2 Resources — Bifi · 1