Cost: 0.
Test Icons:

Fast. Play when you would succeed at a skill test.

You get +2 skill value for this test.

"McGlen, are you tryin' to get us both killed?"
"Not this time, pal. Not this time."
Darek Zabrocki
The Path to Carcosa #30.
Daring Maneuver

Seems odd at first glance, why would you need +2 if you have passed? My initial reaction was that it would help land Double or Nothing but it doesn't actually help there, because of how that works (it doubles the difficulty rather than you needing to get double the target).

It does combo with cards where you need to succeed by a certain amount:


.41 Derringer

Opportunist (though this seems a pretty poor use)


Rex Murphy's trigger

Expose Weakness


Alchemical Transmutation

(I might well have missed a couple)

Ultimately none of these uses are that mind blowing. I think a card that only works in combination, and only provides lukewarm benefits even if you draw the combo together is pretty weak.

I'd like to add that it also pairs with quick thinking. — FractalMind · 36
Cool, thanks. I also missed the advanced version of Fearless — waferthinninja · 659
what about the trusty shotgun? — stetson · 3
And Viscious Blow 2? — AndyB · 929
And lockpicks. — XehutL · 47

Daring Maneuver’s stock is going up as the succeed by X archetype is getting more defined. Momentum in particular works really well with Daring Maneuver, allowing you to turn any success into at least a -2 difficulty on the next test, which in turn can further enable more oversuccess. Tony Morgan with fight tests, "Skids" O'Toole, Wendy Adams and Finn Edwards with Lockpicks or Slip Away, Sefina Rousseau with Suggestion, or Jenny Barnes or even Preston Fairmont with Well Connected. Although the interaction with Lucky Cigarette Case is clear, this also works well with Crystallizer of Dreams as a way to be up 1 on a later test. I’m starting to run this card in most of my Rogue decks to good success.

StyxTBeuford · 12915
73 likes? What the heck? — Tsuruki23 · 2464
Yeah I have no idea either. Someone 69d it and now it’s gotten 4 more likes. — StyxTBeuford · 12915
It was me. I thought it must be a visual error only I can see. If you also see the problem, someone should probably tell the site admins, as all I did was press the like button 70+ times. — Lucaxiom · 3946
Yep, I still have the ability to keep raising it. Who do be talk to about that? — Lucaxiom · 3946
It’s not an error, you’re allowed to like something as much as you want to. — StyxTBeuford · 12915
You're kidding? Isn't that just begging for heavy exploitation and point manipulation? — Lucaxiom · 3946
"The points don't matter" — StyxTBeuford · 12915
Glad to see the point system hasn't changed. — Lucaxiom · 3946
This review has 350 likes now lol — Soloclue · 2498
According to the likes, this review definitely succeeded by at least 2, so you probably don't need to play Daring Maneuver on it. Hope you DoN'd it — Zinjanthropus · 222
Should I review Daring Maneuver 2? Lol — StyxTBeuford · 12915
Um, guys? Why 1000? — StyxTBeuford · 12915
Shhhhh.... just let it happen. — Lucaxiom · 3946
Oh- okay. Big number — StyxTBeuford · 12915
Omg look at the likes — jonklin · 513
10,000. I don't even know what to say anymore. — StyxTBeuford · 12915
Lmao the reputation system on this site is busted to hell. — TheDoc37 · 466
11001 points. Which is 25 in binary. Not that impressive tbh. — flamebreak · 19
Wait on mine the likes look like they reset to 1. Thats sad :( — jonklin · 513