Oh, hey look: it's a quote from Michael McGlen! Guy still hasn't shown up on in the the LCG as for 2023: crossing my fingers he, Kate, Agatha, George, Hank and Wilson will show up in the upcoming expansions!
Oh yeah, I need to review the card?
I disagree with the sentiment that Daring Maneuver is just a worse Unexpected Courage: this card is not meant to help you win, this card is meant to help you cashout with Rogue cards that care by how much you win: even at level 0, many do come in mind (Breaking and Entering, Cheap Shot, Slip Away, Lucky Cigarette Case, Switchblade. Quick Thinking, Opportunist .41 Derringer, Mauser C96, etc.). There are also many cards of other classes, level 0 or above, that also care by how much you win (All basic leveled up non-Unexpected Courage skill cards including the rogue one, both Scavenging, both Alchemical Transmutation, level 2 Deduction, etc.).
I think this makes it superior to unexpected courage in some situation if you can at least gurantee in some other ways you can succeed in the first place, because commiting unexpected courage may not be enough to win by the amount you need to get the extra effects, and you cannot know when you commit a card by how much you would succeed (not counting shenanigans with Premonition or Scrying Mirror). Daring Maneuver will never be wasted because it is played after the skill test succeeds: if you won't succeed by enough to trigger anything you can just choose not to play it!
At the end of the day, whether you will add this card to your deck or not depends on how many cards that care by how much you succeed by you have in your deck, but do keep in mind that succeeding by two is enough to benefit from basically all effects of level 0 cards that trigger on over-succeeding (with the exception of opportunist, for cards above level 0, you may want to look at its upgrade), and it costs no resources to play either!
So yes, niche card, but very good for a specific deck archetype.