Q: If Wendy's Amulet is already in play, suppose Wendy has only 2 Easy Mark left in her deck. Wendy plays 1 Easy Mark in her hand, resolves the card effect, and draws 1 card. The new Easy Mark, because the mandatory ability is placed at the bottom of the deck, can she use the trigger ability to play this newly drawn Easy Mark]card again for free? Will it be possible to obtain "unlimited" resources? A: I’m not sure if the situation you’re describing is likely to happen, but in theory Wendy could continue playing Easy Mark cards to generate as many resources as desired.
Q: Is Easy Mark normally in the discard pile when its ability triggers? A: Yes, Easy Mark will normally be in the discard pile when its Triggered Ability occurs. After using a “play” action on event cards, they are discarded. That said, you are still able to resolve its Triggered Ability as written and play another Easy Mark if you have one.
Q: Can Easy Mark's ability still trigger if it isn't in the discard pile, e.g. if Wendy's Amulet put it on the bottom of the deck? A: Yes; if Wendy’s Amulet caused Easy Mark to be put somewhere else after it was played, you could still resolve Easy Mark’s Triggered Ability.
Gain 2 resources and draw 1 card.
After you play Easy Mark: Play another Easy Mark from your hand, at no cost.
This is an interesting one. Absent the reaction ability it’s already very close in function to Emergency Cache but with a draw ability in place of one card.
Now the set costs 1xp, the full set (which you will want) is 3 card slots and that reaction ability is pretty crucial. If you do not use the reaction it is effectively 2r for one action and a minor deck thinning. Begin to use the reaction and the card scales, 4r for an action as well as 2c thinning at two cards - 6r and 3c thinning at all three in hand.
Now the statistics are weighed against you if you’re trying to hold out for all three. Frankly you have even odds of even getting more than 1c in the first half of your deck, so that ability is quite unreliable. That’s mildly troublesome, as it means this is an economy card for the late game - generally when you want to be spending resources, not gaining them. The dream of getting all 3 is.... overly optimistic at best.
That being said a thin deck is a reliable deck. In addition this zero-cost economy card combos really well with certain recent additions to the Rogue pool. Double double makes even a single copy into a very potent card on its own, and crystallizer of dreams is happy to snap up extra icons for you.
I think it’s a good addition for an event rogue deck thats running double double and perhaps a bit sketchy outside. Probably pass on Sefina for whom it’s not a particularly high impact event, but slightly better for Tony, Skids, and Wendy.
Bonus points for anyone who get a Wendy deck to infinitely recur this for infinite cash.
The more I use this card the more I make a mental note to include it in more decks, it just is incapable of under-performing, it has so many forms.
- "when you would draw a card discard this card to gain 2 resources" well that's just a better* cryptic writings.
- "when you need money, also draw a card" cards are good, so very very good.
- "need neither, no problem, int tests are done every turn in every game ever, and agility tests aren't exactly rare either" the dead draw of emergency *I don't want any more* cache is real.
- "Got that really annoying 1 XP and/or some cards you put in for the first level of the campaign" well myriad solves both these issues amazingly.
and my most recent damn moment.
"you need tons of commits and have a crystalizer of dreams in play already?" well how about this icon and the top card of your deck, with all the other bonuses you get from playing it.
O yea and there a line of text about being able to play it three times in a row or something, that's cool too I guess, but given you can play it fast with chuck who even needs that?
If you are short of cash, XP and require significant set up this card can help you to pay for those core assets you desperatly need at a very cheep price (1XP for 3 copies). I have been testing this card in the 19XP enemy management decks (Leo A. and Rita Y.) that I will be taking to Arkham Nights 2019. In the context of stand alone mode where XP is very limited If you don't want more Weaknesses and multiplayer where you tend to have actions to spare (specially as the enemy manager) I would recommend this. On the other hand, If you have acces to Drawing Thin and ignore the updated Taboo List and/or if you alredy have Hot Streak in your deck, then you can definitely skip Easy Mark. Also the reaction effect is very sweet but is very unreliable so I rate this card considering that I will most likely be expending an action to play each copy of Easy Mark.
I've played a few decks with this card in them. They have value in decks that run Crystallizer of Dreams or event recursion (Sefina Rousseau, Wendy's Amulet). But outside of that, I'm underwhelmed. Usually I am most strapped for cash at the start of the scenario, where I need 10+ resources to get set up. Getting 2 resources and a card draw feels mediocre. When I don't need the money, I can choose to sit on this card until I draw more or really need the cash, but then it just feels mediocre again.
Hot Streak: has a larger instant effect, but it struggles with needing to have the 5 resources to play it. Useful in opening hand or needs a bit of resource management once you draw into it.
Another Day, Another Dollar: this seems to address the problem of when you need money upfront to help setup. But it's only 2 resources for 3XP. THREE XP! Is it that worth it? I don't know. I haven't played with it yet because the xp cost is so high, in a faction that already struggles to afford its high xp upgrades.
Gregory Gry: takes up the valuable ally slot, which is usually preferred for an ally that supports the deck's purpose (Lonnie Ritter in Tony Morgan decks for the +1 Strength, Peter Sylvestre or Dr. Milan Christopher in Finn Edwards decks, etc).
Maybe I'm playing this card inefficiently? Or maybe I'm expecting too much from it?
I see reviews from players that praise this card highly, making it sound like an almost auto-include for Rogues, and I'm not quite understanding the why. 2 resources and a card, vs 3 resources from Emergency Cache. If resources are what you need (which is what I usually need in my decks), then why is Easy Mark so "amazing"?
- Emergency Cache 3 resources. 0 draw
- Easy Mark (1) ............. 2 resources. 1 draw (+50% chance to draw it. Because there's 3 card in your deck)
It's myraid card you got 3 cost for 1 Exp.