This card appears to be an apology to rogues for the insult to their intelligence that was Eavesdrop. For the most part, rogues have had a harder time picking up multiple clues with a single action than other classes -- and Eavesdrop joined Intel Report as a means of correcting that. But it's an extremely situational card, requiring you to be at a location with clues AND an unengaged enemy. And even then, you're pitting your likely average Lore against the enemy's evade value without a boost.
This card is a quite a bit better. You still need an enemy at your location, but now that enemy can be in any condition -- aloof, exhausted, engaged with you, engaged with someone else. And it gives you a handy boost to your Lore as well if the enemy is damaged. It's easy to imagine a turn in which you need two actions to dispatch a 3-health monster. You could squeeze "Followed" between those actions, and give yourself a +2 to your investigate. Or, you hang out with your guardian while she's whaling on something fierce, and benefit from her toils.
This card isn't quite the equal of Scene of the Crime, Read the Signs, "Look what I found!", or Deduction -- other class's tools for multi-cluevering. Even among Rogue cards, Intel Report is probably better -- especially for well-heeled rogues like Jenny and Preston. But it's decent. For rogues with seeker aspirations, it's a worthy inclusion.