Insight. Tactic.

Cost: 0.
Test Icons:

Fast. Play only during your turn.

Choose an investigator at your location. Move that investigator to a connecting location.

You know this town like the back of your hand.
Derk Venneman
The Dunwich Legacy #22.
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • You can play this card during a skill test. This will not interfere with the test in any way, the 'target' of a test is determined and locked at the very beginning of the test.
Last updated

Buddy, this way. No, this way...

Shortcut is a beautiful, simple card that flies somewhat under many people's radars. It's fast, which means it doesn't cost an action to play, and allows an investigator to move. What's special about that? At first glance, very little. Therein lies the beauty of the card.

The fact it's fast means it doesn't trigger Attacks of Opportunity if you're engaged with an enemy. Want to move and drag an enemy with you, to where your better-armed buddies are ready to support you? This is the card for you. Or want to push another investigator ahead of you into a location in which enemies wait, so that they engage him and not you? Again, shortcut offers that option, and it's at a zero-cost, actions and resources both.

Strikingly, its two traits, insight and tactic, reveal something of the utility of the card. If you have an understanding of Arkham Horror and want to think tactically, you'll soon see that flexible options to respond to a host of situations become vital in any well-built investigator's deck. Being able to save an action to move at a crucial moment can make the difference between success and failure. There are other great movement cards, such as Bait and Switch, Think on Your Feet and Elusive, but none allow 'pushing' other investigators. Pathfinder is also a premier movement card, a shortcut-on-tap, if you will, but comes with an xp-cost and a stipulation (no enemies engaged with you).

I will always consider Shortcut for any investigator that can take it, including the five Dunwich investigators, as it provides such options. Oh, and the icons aren't bad either!

zozo · 2683
Yup, diamond in the rough this one. I discovered it when building my 'zoey samaras: the stabbing Chef' deck. Definatly one of the most important card in there, free movement So she can unload with full 3 or 4 actions worth of damage. — Heyenzzz · 4893
it's such a good card. The ability to "buy" an extra move with your deckslots is a trade I'll make any day. All the investigate power and combat prowess in the world wont help you if you run out of time, this card is just that, extra time! — Tsuruki23 · 2275
I wonder if Nate and Matt fought over which class this should belong to. I can see how it's Seeker, but it feels very Rogue-ish to me. — ArkhamArkhanist · 4
Shortcut is a good way to trigger Fieldwork for +2 to any skill test. — Zinjanthropus · 209
When firing off a #storm of spirits will a shortcut let me avoid the damage? — Drakkhen · 8
Since there is no player window between drawing a token and resolving the effects you can't avoid the damage of the spirit storm by using a shortcut — Tharzax · 1

Incredible card, the ability to have a free movement, which doesn't cause opportunity attacks(which also means you get away from massive enemies for free) and can be given to other players is incredibly strong.

Notable investigators i've found make good use of this:

  • Amanda Sharpe can use this to move and still have her full 3 actions for a power turn wherr you have Deduction under her
  • Luke Robinson can use it to move two locations with his ability
Bakedsloth · 10
There are very few decks/campaigns where this is an option that it isn't a good option. Fast convert a card to an action is phenomenal, especially when it allows out of turn movement that doesn't provoke AoOs. — Death by Chocolate · 1197