Treachery. Basic Weakness


Revelation - Put Arm Injury into play in your threat area.

Arm Injury can be healed as if it were a single point of damage on you (if it is healed, discard it).

Forced - After you take a fight or activate action: You cannot take any of those types of actions for the remainder of the turn.

Robert Laskey
Edge of the Earth Investigator Expansion #130.
Arm Injury

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