4 XP is just a lot to spend on a hand tool that only gets one clue per action. Making tests easy is nice, non-investigate clue sources are nice, clue-from-connecting location is a good perk, and sometimes you care about parley. But currently outside of Alessandra Zorzi I don't see a home for this as a staple, more a tech card for campaigns that frequently punish investigate actions. Maybe in a single cluever deck that runs this with lockpick and thieves kit to find one ASAP.
Asset. Hand
Item. Illicit.
Cost: 2. XP: 4.
Choose an enemy at your location: Parley. Test (0). This test gets +1 difficulty for each suspicion on Fake Credentials. If you succeed, discover 1 clue at your location or a connecting location. If you did not succeed by 2 or more, place 1 resource on Fake Credentials, as suspicion. If you fail, return Fake Credentials to your hand.

Related Cards
- Fake Credentials (The Feast of Hemlock Vale Investigator Expansion #66)
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Reviews
I’m actually pretty high on this for true solo. Yes, 4XP is a lot, yes you need an enemy in play at your location.
But you effectively ignore shroud and can pick clues from connecting locations. And most locations will only have 1 clue anyway, so 1 clue per action isn’t an issue.
And unlike Lockpicks, this one doesn’t exhaust or discard itself if you get a string of bad luck, so you aren’t at risk of losing your investigate asset.
Unfortunately it’s 4XP and green, so that limits who can take it, since you probably want at least 4 intellect for reliability, so right now that’s basically just Alessandra, Finn, Trish, and Bob Jenkins.
Maybe it works in Tony Morgan with the right ally? He is pretty bad at using the lockpicks, testing at “just” 5 where rogues usually expect to be at 6-8.