The World • XXI
The Journey is Complete

Asset. Tarot

Tarot.

Cost: 3. XP: 3.

Seeker

If you have 8 or more cards in your hand, exhaust The World • XXI: Draw 1 card.

When the game begins, if The World • XXI is in your opening hand: Put it into play.

Robert Laskey
Return to the Circle Undone #3.
The World • XXI

FAQs

No faqs yet for this card.

Reviews

It's a... fine enough card, I guess? I suppose big hand Seekers (Harvey Walters and the like) might look to this as a good 3 XP investment, but as it stands I think Death • XIII and the flat +1 that it provides are a much more consistently good XP purchase than ZA WARUDO. That being said, with Moon Pendant allowing for tarot committing, that makes this a lot less of a bad purchase otherwise, so YMMV.

supertoasty · 38
On the other hand farsight exists, and free card draw on a fairly easy condition means there’s some real potential for strength with these cards. — Difrakt · 1280
I mean, there's definitely easy ways to get it up and running, especially in Seeker: Farsight (like you mentioned), Dream Enhancing Serum, and investigator-specific engines like Analytical Mind - I still think that a Seeker is gonna want to spring for the flat Intellect boost 99% of the time, especially since it's the cheaper option XP-wise. — supertoasty · 38
5>6 is nice, 8>9 (a 5 int seeker with simple assets in play) hardly worth considering on standard, "fast draw 1 card" in big hand is going to get you more than that +1 int ever could. (I mean I despise playing big hand but spending 1xp on death for harvey is overkill) — Zerogrim · 290
I hate the "Tarot slot". I know, I know, "don't play Tarot if you don't like it," etc. etc. — Krysmopompas · 363