This is really good in Solo, where the versatility of choosing 2 clues at 1 location or 1 clue at 2 is very helpful. Even in Multiplayer, this is a useful option to have available. Plus the generous 3 failure margin makes almost all locations within the grasp of every Survivor (except, maybe, a very early game Calvin Wright. It's a very nice upgrade of an already-solid card.
Cost: 2. XP: 2.
Fast. Play after you fail a skill test by 3 or less while investigating.
Discover 2 total clues from among your location and connecting locations.
Stella Clark #24.
Try it combo with Skid (Paralleled) then trigger Double, double. Boom getting 4 Clues around place! — AquaDrehz · 177
Or Preston! — MrGoldbee · 1218
I disagree. In solo you get all the clues from a location, then move on. I think the tiny improvements on this card from the level 0 version make it a real stretch for 2 xp. — housh · 134
Even in multiplayer this can be useful: have a low shroud location next to high shroud location with clues? Investigate the low shroud, fail, and then grab from the high shroud. Useful for secondary cluevers to help out. — ricedwlit · 2