Unvisited Isle - Back

Location

Spectral mist blocks the way. Check Campaign Log.

- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.

- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.

Unvisited Isle
Moss-Covered Steps

Location

Woods.

Mythos
Shroud: 4. Clues: 2.

: Circle. Test + (10) to explore the mossy steps. If you succeed, you may light or unlight the brazier at the top.

Haunted - Your next move action this round costs 1 additional action.

Victory 1.
Frej Agelii
Union and Disillusion #254. Union and Disillusion #17.
Unvisited Isle
Unvisited Isle

Unvisited Isle - Back

Location

Spectral mist blocks the way. Check Campaign Log.

- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.

- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.

Unvisited Isle
Haunted Spring

Location

Woods.

Mythos
Shroud: 2. Clues: 2.

: Circle. Test + (9) to reach the brazier in the center of the spring. If you succeed, you may light or unlight the brazier.

Haunted - You must either discard an asset you control, or take 1 damage.

Victory 1.
Dual Brush Studios
Union and Disillusion #255. Union and Disillusion #18.
Unvisited Isle
Unvisited Isle

Unvisited Isle - Back

Location

Spectral mist blocks the way. Check Campaign Log.

- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.

- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.

Unvisited Isle
Decayed Willow

Location

Woods.

Mythos
Shroud: 4. Clues: 2.

: Circle. Test + (9) to find the brazier inside the decaying tree. If you succeed, you may light or unlight the brazier.

Haunted - Choose and discard 1 card from your hand.

Victory 1.
Nele Diel
Union and Disillusion #256. Union and Disillusion #19.
Unvisited Isle
Unvisited Isle

Uptown - Back

Location
Typically a safe neighborhood, the cobbled streets of Uptown have taken a very different mood this night. Tendrils of mist reach out from the woods that border the town, stretching over Hangman’s Brook and crawling through the streets.

Location

Arkham.

Mythos
Shroud: 3. Clues: 0

Choose and discard a card from your hand: Move 1 breach from Uptown to the current act, +1 additional breach for each icon on that card.

Cristi Balanescu
In the Clutches of Chaos #296. In the Clutches of Chaos #9.
Uptown
Uptown

Uptown - Back

Location
Typically a safe neighborhood, the cobbled streets of Uptown have taken a very different mood this night. Tendrils of mist reach out from the woods that border the town, stretching over Hangman’s Brook and crawling through the streets.

Location

Arkham.

Mythos
Shroud: 4. Clues: 0

: Test (2). For each point you succeed by, move 1 breach from Uptown to the current act.

Cristi Balanescu
In the Clutches of Chaos #297. In the Clutches of Chaos #10.
Uptown
Uptown

Vault - Back

Location

The door to the Vault is locked. You cannot enter the Vault unless you control the key.

A heavy wooden door with an iron-barred window appears to lead into a small vault. It is sealed shut from prying eyes.

Location

Lodge.

Mythos
Shroud: 4. Clues: 1.

Forced - After the Vault is revealed: Place 1 random set-aside key on it.

Victory 1.
This simple unadorned room contains many shelves and filing cabinets, where important documents and records pertaining to the Lodge are kept. A small combination safe hides in a corner of the room. You wonder what secrets you could uncover here if you had more time.
Jose Vega
For the Greater Good #211. For the Greater Good #15.
Vault
Vault

Victorian Halls - Back

Location
Even the hallways of this manor are luxurious, decorated by thick rugs, bizarre artwork, and uncanny statues shaped from scrap metal. Rays of sunlight shine through the curtains as the sun sets over Arkham outside.

Location

Mythos
Shroud: 4. Clues: 0

: You go looking for trouble. Discard cards from the top of the encounter deck until a Silver Twilight enemy is discarded. Spawn that enemy in the Victorian Halls. Then, gain 2 clues (from the token pool). (Group limit once per game.)

Jose Vega
The Circle Undone #72. At Death's Doorstep #8.
Victorian Halls
Victorian Halls

Victorian Halls - Back

Location
The warm rays that once illuminated these halls have faded into beams of cold, grey moonlight that shine through floating motes of dust and wisps of dark mist.

Location

Spectral.

Mythos
Shroud: 4. Clues: 0

Haunted - Lose 1 action.

A haunting stillness lingers through the frigid, dead halls. The many paintings that adorn the walls have faded and become unrecognizable, and the metal statuettes flanking the corridors have completed rusted over.
Jose Vega
The Circle Undone #79. At Death's Doorstep #15.
Victorian Halls
Victorian Halls

Walter Gilman's Room - Back

Location

The door to Walter Gilman's room is locked. As an additional cost to enter Walter Gilman's room, investigators in the Moldy Halls must spend 1 clues, as a group.

For whatever reason, this room was kept locked even after the building was condemned. You wonder where the key might be.

Location

Witch House.

Mythos
Shroud: 4. Clues: 1.

: Draw 3 cards and take 1 horror. (Limit once per game.)

Haunted - Discard the top 2 cards of the encounter deck.

Gilman's room was of good size but queerly irregular shape; the north wall slanting perceptibly inward from the outer to the inner end, while the low ceiling slanted gently downward in the same direction. - H. P. Lovecraft, The Dreams in the Witch House
Robert Laskey
The Secret Name #132. The Secret Name #13.
Walter Gilman's Room
Walter Gilman's Room

Unknown Places - Back

Location
It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.
- H. P. Lovecraft, The Dreams in the Witch House

Location

Extradimensional. Witch House.

Mythos
Shroud: 2. Clues: 0

: Investigate. If you succeed, instead of discovering clues, heal 2 horror. (Limit once per game.)

Haunted - Lose 1 action.

These appear to be the ruins of the Witch House, perhaps a vision of the building's future. It is a whirlwind of crumbling bricks, blackened, moss-grown shingles, and rotting planks and timbers.
Nele Diel
The Secret Name #137. The Secret Name #18.
Witch House Ruins
Witch House Ruins

Witch-Haunted Woods - Back

Location
The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.

Witch-Haunted Woods
Abandoned Mine

Location

Woods.

Mythos
Shroud: 2. Clues: 1.

You cannot investigate this location while you have between 3 and 10 resources.

: Choose an investigator at a different Witch-Haunted Woods. Move up to 3 of your resources to that investigator's resource pool, or vice versa. (Group limit once per round.)

Victory 1.
Nele Diel
The Circle Undone #58. The Witching Hour #9.
Witch-Haunted Woods
Witch-Haunted Woods

Witch-Haunted Woods - Back

Location
The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.

Witch-Haunted Woods
Cairn Stones

Location

Woods.

Mythos
Shroud: 3. Clues: 2.

Forced - After any number of clues are discovered from this location: Each investigator at this location loses an equal number of resources.

Victory 1.
Do they mark a grave site? Or something more sinister?
Dual Brush Studios
The Circle Undone #59. The Witching Hour #10.
Witch-Haunted Woods
Witch-Haunted Woods

Witch-Haunted Woods - Back

Location
The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.

Witch-Haunted Woods
The Lonely Tree

Location

Woods.

Mythos
Shroud: 2. Clues: 1.

You cannot investigate this location while you have between 3 and 5 cards in hand.

: You choose and discard 1 card from your hand, then an investigator at a different Witch-Haunted Woods draws 1 card, or vice versa. (Limit once per round.)

Victory 1.
The ghastly likenesses of tortured figures writhe within its bark, gnarled and emaciated. It is agonizing to look upon.
Lukas Banas
The Circle Undone #60. The Witching Hour #11.
Witch-Haunted Woods
Witch-Haunted Woods

Witch-Haunted Woods - Back

Location
The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.

Witch-Haunted Woods
Child's Tree House

Location

Woods.

Mythos
Shroud: 1. Clues: 2.

Forced - When the last clue is discovered from this location: Spawn the topmost enemy in the encounter discard pile at this location. (If there are no enemies in the encounter discard pile, discard cards from the top of the encounter deck until an enemy is discarded, and spawn that enemy instead.)

Victory 1.
Greg Bobrowski
The Circle Undone #61. The Witching Hour #12.
Witch-Haunted Woods
Witch-Haunted Woods

Witch-Haunted Woods - Back

Location
The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.

Witch-Haunted Woods
Tainted Well

Location

Woods.

Mythos
Shroud: 3. Clues: 1.

Investigators at other Witch-Haunted Woods locations can commit 1 card to each skill test performed at this location, and vice versa.

Victory 1.
A few tufts of grass are all that cling to life around the base of this old well, the rest of the landscape sucked dry of color.
Robert Laskey
The Circle Undone #62. The Witching Hour #13.
Witch-Haunted Woods
Witch-Haunted Woods

Witch-Haunted Woods - Back

Location
The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.

Witch-Haunted Woods
Hermit's House

Location

Woods.

Mythos
Shroud: 4. Clues: 2.

Forced - After any number of clues are discovered from this location: Each investigator at this location must discard an equal number of cards at random from his or her hand.

Victory 1.
Though this trail was abandoned many years ago, a light still shines in the attic of one of the decrepit houses nearby.
Nele Diel
The Circle Undone #63. The Witching Hour #14.
Witch-Haunted Woods
Witch-Haunted Woods

Witch-Haunted Woods - Back

Location
The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.

Witch-Haunted Woods
Overgrown Barn

Location

Woods.

Mythos
Shroud: 3. Clues: 1.

When an enemy would spawn at a different Witch-Haunted Woods: Spawn it at this location instead. Then, it makes an immediate attack against each investigator at this location.

Victory 1.
Nothing has lived inside this barn for decades. At least, as far as you know.
Nele Diel
The Circle Undone #64. The Witching Hour #15.
Witch-Haunted Woods
Witch-Haunted Woods

Scenario

Mythos

Easy / Standard

: -1 (-3 instead if your location is haunted).

: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.

: -2. If there is a Spectral enemy at your location, take 1 damage.

The Circle Undone #65. At Death's Doorstep #1.

At Death's Doorstep - Back

Scenario

Hard / Expert

: -2 (-4 instead if your location is haunted).

: -3. If this is an attack or evasion attempt, resolve each haunted ability on your location.

: -4. If there is a Spectral enemy at your location, take 1 damage and 1 horror.

At Death's Doorstep
At Death's Doorstep

Scenario

Mythos

Easy / Standard

: -X. X is half of the doom on Azathoth (rounded up), to a minimum of 2.

: Reveal another token. If you fail, search the encounter deck and discard pile for a Cultist enemy and draw it. Shuffle the encounter deck.

: -2. If you fail, Azathoth attacks you.

: -4. If your modified skill value for this test is 0, place 1 doom on Azathoth.

Before the Black Throne #325. Before the Black Throne #1.

Before the Black Throne - Back

Scenario

Hard / Expert

: -X. X is the amount of doom on Azathoth, to a minimum of 2.

: Reveal another token. If you fail, search the encounter deck and discard pile for a Cultist enemy and draw it. Shuffle the encounter deck.

: -3. If you fail, Azathoth attacks you.

: -6. If your modified skill value for this test is 0, place 1 doom on Azathoth.

Before the Black Throne
Before the Black Throne

Scenario

Mythos

Easy / Standard

: -3. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.

The Circle Undone #43. Disappearance at the Twilight Estate #1.

Disappearance at the Twilight Estate - Back

Scenario

Hard / Expert

: -5. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.

Disappearance at the Twilight Estate
Disappearance at the Twilight Estate