Unvisited Isle - Back
Spectral mist blocks the way. Check Campaign Log.
- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
Unvisited Isle
Moss-Covered Steps
Location
Woods.
: Circle. Test + (10) to explore the mossy steps. If you succeed, you may light or unlight the brazier at the top.
Haunted - Your next move action this round costs 1 additional action.


Unvisited Isle - Back
Spectral mist blocks the way. Check Campaign Log.
- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
Unvisited Isle
Haunted Spring
Location
Woods.
: Circle. Test + (9) to reach the brazier in the center of the spring. If you succeed, you may light or unlight the brazier.
Haunted - You must either discard an asset you control, or take 1 damage.


Unvisited Isle - Back
Spectral mist blocks the way. Check Campaign Log.
- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.
- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.
Unvisited Isle
Decayed Willow
Location
Woods.
: Circle. Test + (9) to find the brazier inside the decaying tree. If you succeed, you may light or unlight the brazier.
Haunted - Choose and discard 1 card from your hand.


Uptown - Back
Location
Arkham.
Choose and discard a card from your hand: Move 1 breach from Uptown to the current act, +1 additional breach for each icon on that card.


Uptown - Back
Location
Arkham.
: Test (2). For each point you succeed by, move 1 breach from Uptown to the current act.


Vault - Back
The door to the Vault is locked. You cannot enter the Vault unless you control the key.
Location
Lodge.
Forced - After the Vault is revealed: Place 1 random set-aside key on it.


Victorian Halls - Back
Location
: You go looking for trouble. Discard cards from the top of the encounter deck until a Silver Twilight enemy is discarded. Spawn that enemy in the Victorian Halls. Then, gain 2 clues (from the token pool). (Group limit once per game.)


Victorian Halls - Back
Location
Spectral.
Haunted - Lose 1 action.


Walter Gilman's Room - Back
The door to Walter Gilman's room is locked. As an additional cost to enter Walter Gilman's room, investigators in the Moldy Halls must spend 1 clues, as a group.
Location
Witch House.
: Draw 3 cards and take 1 horror. (Limit once per game.)
Haunted - Discard the top 2 cards of the encounter deck.


Unknown Places - Back
- H. P. Lovecraft, The Dreams in the Witch House
Location
Extradimensional. Witch House.
: Investigate. If you succeed, instead of discovering clues, heal 2 horror. (Limit once per game.)
Haunted - Lose 1 action.


Witch-Haunted Woods - Back
Witch-Haunted Woods
Abandoned Mine
Location
Woods.
You cannot investigate this location while you have between 3 and 10 resources.
: Choose an investigator at a different Witch-Haunted Woods. Move up to 3 of your resources to that investigator's resource pool, or vice versa. (Group limit once per round.)


Witch-Haunted Woods - Back
Witch-Haunted Woods
Cairn Stones
Location
Woods.
Forced - After any number of clues are discovered from this location: Each investigator at this location loses an equal number of resources.


Witch-Haunted Woods - Back
Witch-Haunted Woods
The Lonely Tree
Location
Woods.
You cannot investigate this location while you have between 3 and 5 cards in hand.
: You choose and discard 1 card from your hand, then an investigator at a different Witch-Haunted Woods draws 1 card, or vice versa. (Limit once per round.)


Witch-Haunted Woods - Back
Witch-Haunted Woods
Child's Tree House
Location
Woods.
Forced - When the last clue is discovered from this location: Spawn the topmost enemy in the encounter discard pile at this location. (If there are no enemies in the encounter discard pile, discard cards from the top of the encounter deck until an enemy is discarded, and spawn that enemy instead.)


Witch-Haunted Woods - Back
Witch-Haunted Woods
Tainted Well
Location
Woods.
Investigators at other Witch-Haunted Woods locations can commit 1 card to each skill test performed at this location, and vice versa.


Witch-Haunted Woods - Back
Witch-Haunted Woods
Hermit's House
Location
Woods.
Forced - After any number of clues are discovered from this location: Each investigator at this location must discard an equal number of cards at random from his or her hand.


Witch-Haunted Woods - Back
Witch-Haunted Woods
Overgrown Barn
Location
Woods.
When an enemy would spawn at a different Witch-Haunted Woods: Spawn it at this location instead. Then, it makes an immediate attack against each investigator at this location.


Scenario
Easy / Standard
: -1 (-3 instead if your location is haunted).
: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.
: -2. If there is a Spectral enemy at your location, take 1 damage.
At Death's Doorstep - Back
Hard / Expert
: -2 (-4 instead if your location is haunted).
: -3. If this is an attack or evasion attempt, resolve each haunted ability on your location.
: -4. If there is a Spectral enemy at your location, take 1 damage and 1 horror.


Scenario
Easy / Standard
: -X. X is half of the doom on Azathoth (rounded up), to a minimum of 2.
: Reveal another token. If you fail, search the encounter deck and discard pile for a Cultist enemy and draw it. Shuffle the encounter deck.
: -2. If you fail, Azathoth attacks you.
: -4. If your modified skill value for this test is 0, place 1 doom on Azathoth.
Before the Black Throne - Back
Hard / Expert
: -X. X is the amount of doom on Azathoth, to a minimum of 2.
: Reveal another token. If you fail, search the encounter deck and discard pile for a Cultist enemy and draw it. Shuffle the encounter deck.
: -3. If you fail, Azathoth attacks you.
: -6. If your modified skill value for this test is 0, place 1 doom on Azathoth.


Scenario
Easy / Standard
: -3. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.
Disappearance at the Twilight Estate - Back
Hard / Expert
: -5. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.

