Blues (can do) Clues

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Mixx · 7

Zoey's stats make her a combat focus investigator with very little investigating prowess. When there are no enemies, Zoey's lack of intellect makes her a dead weight. Her base 2 intellect makes it difficult to investigate any location even with the help of Flashlight and Perception.

Fortunately, the Dunwich investigators' deck building requirements allow great flexibility in addressing the investigators weaknesses. To mitigate her lackluster intellect, we add testless investigating in the form of Drawn to the Flame and Art Student. These cards allow Zoey to contribute a max of 6 clues to any scenario (8 with the help of Evidence!). This is especially helpful in scenarios with very little enemies in the encounter deck.

Tech Card Choices:

  1. Art Student: Aside from testless investigate, this card is a nice horror soak for Zoey's low Sanity.
  2. Drawn to the Flame: Best testless investigate. Zoey's high willpower and combat mitigates almost anything the encounter deck can dish out. Make sure to use this card as your first action as you might need to fight an enemy drawn from the encounter deck.
  3. Liquid Courage and Smoking Pipe: Adresses Zoey's low sanity. Zoey's high willpower also makes liquid courage 2 heal.
  4. Prepared for the Worst: Consistency! These act as the 3rd and 4th copy of our weapons. The card also makes it easier to find Lightning Gun once we start upgrading the deck.

Mulligan Guide:

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