5 Decks with 2 Core + Dunwich - Agnes

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Derived from
None. Self-made deck here.
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Grimson · 184

The goal

Like in a 5-deck structured deck series with the 2 cores I wanted to create 5 decks with core investigators having 2 cores and full Dunwich expansion in my hands. The goal was to have 5 decks ready at the same time, so the cards should be distributed in 5 decks, not 4. Why? To offer my friends a choice between 5 decks and to start playing with no extra time for preparation. At the same time I want all of the decks to be functional, not for true solo, but at least if I take any pair of those to play two-handed solo.

While the 5-deck structured series was really short on cards so that any card had to be taked (and in fact 2 cores lack cards for 5 complete decks at the same time), here we have more room to play with decks, quite many cards are to be left aside. However for some neutral cards one hase to choose carefully where to use them - for example there are only 8 copies of Emergency Cache and Unexpected Courage, one of the decks stays without them. Moreover there are onnly 4 copies of cards like Manual Dexterity, Guts and similar.

The deck

Agnes deck should be built around spells, and that it the reason why Daisy won't get those spells. The personal item, Heirloom of Hyperborea want Agnes to play spells as much possible, and so we should get those spells, that's why Arcane Initiate is here.

With spells Agnes can fight quite well with Shrivelling as well with her core ability to deal damage when she receives horror. To boost that ability we need ways to receive horror, that's where we need Painkillers (also healing up), Forbidden Knowledge (also getting resources) and Ward of Protection (also canceling a nasty contact). At the same time since sanity is our weapon we need ways to heal horror, so we take Clarity of Mind spell and Fearless.

This mostly fill up the deck at does not leave much space left. However we also add Rite of Seeking and Drawn to the Flame to have ways to gather clues. Our intellect is low, so most of the time we won't be just investigating, and we even got no Flashlight here, they went into other 4 decks.

We also have space for Delve Too Deep for extra experience, Cunning Distraction for a sudden disengage from everybody. Since Wendy has different boosts for dexterity she propably will have a way to disengage better on her own. Also Wendy will probably be lacking resources for this. The remaining two cards are Guts (an obvious inclusion here) and Manual Dexterity (I would prefer Unexpected Courage, but had no copy left for Agnes)

The 5 decks:

Agnes

Daisy

Roland

Skids

Wendy

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