Card draw simulator
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None. Self-made deck here. |
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None yet |
HiPFLasK · 3
Hi all, I wanted to share a true solo deck that has been a lot of fun to play lately. A quick caveat, I'm not the best player in the world, I just enjoy making decks that have a strong theme and are capable of playing true solo.
Darrell is already an incredibly strong investigator but I wanted to have him handle things on his own and so I built a deck revolving around Hyperphysical Shotcaster
This card is incredible for him because it allows him to fight whatever he wants when he doesn't want to evade using his ability. I focus on getting Railshooter right away and when he runs out of ammo on it, I'm able to bring it back using Scavenging
Dr. Elli Horowitz is there to help search for the shot caster as well as acting for a little bit of horror mitigation should I need it. She can also grab Disc of Itzamna
The rest of the package feels pretty standard, Darrell just going around and vacuuming up clues. I hardly ever have to use his ability in a fight with the shot caster and can then focus on it for bringing down a location's shroud to 0 or using it for a quick escape with an evade.
Since this is my first deck that I'm sharing, I'd love to hear people's thoughts around it. Give it a try and let me know what you think!
2 comments |
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Jul 14, 2024 |
Jul 14, 2024I actually never ran into issues with resources. Everything is pretty cheap and more often than not, I would play the Hyperphysical Shotcaster with Dr. Elli Horowitz . My bad on not checking off. I used Field Research. Add the following criteria: "you enter a location with 3 or more shroud." and Railshooter. Hyperphysical Shotcaster has this form: "Manifest - Fight. Fight with any skill. This attack deals +1 damage." |
When you played this deck, did you find yourself low on resources? With no resource generation cards, it doesn't seem like you could sustain either a Scavenging or Shed a Light loop.
Also, what upgrades did you take on the two customizable cards? There's nothing checked off.