Rex Murphy Solos. Work in progress help please :) Core/DunL/

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Tiltowait · 20

First attempt at a solo deck. Using only Core, Dunwich Legacy, and Miskatonic University Mythos pack.

I definitely could use some help.

Rex's biggest weakness is his inability to fight. Well with a few choice cross-class cards he's in a much better position to go toe to toe. He can heal himself via Medical Texts. With Dr. Milan and Burglary on the job he can generate extra resources to fuel the mighty Fire Axe. If he loses or uses up an item, all is not lost...Scavenging and a successful Investigate (which is Rex's forte) recycles 1/3 of his deck. A pair of Shortcuts helps mobility and action economy.

Unfortunately I think he is now spread too thin. Definitely would like some suggestions. I tried him in a multiplayer game and specialized on getting clues...but he ended up having to fight at a severe disadvantage. For example, in a single turn he had double curse (-2 all), was unable to utilize events, could not redirect damage to allies...and had 4 foes aggro on him. Which I fully expect to happen again :)

So I decided to arm him a bit...and also try Rex solo. Maybe too much for Rex and try a different investigator? I just like his background :)

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