|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
This is the sample deck from the Enigma Investigation article on the Rite of Seeking blog.
This deck includes 11 Enigma cards at level 0. There are also 2 Flashlights as a sort of fail-safe, which should be used mainly on locations with a shroud of 2, and if that's not available, a shroud of 3. The rest of the space is dedicated to combat, as well as 2 Emergency Cache to cover the costs of some of the more expensive cards.
If every Enigma event fired perfectly and ideally, you would gather 12 clues off of 7 event cards. Each perfect Rite of Seeking (that is, all 3 charges succeed at getting the max number of clues) would grant you 6 clues. Altogether, your Enigma cards would give you a maximum of 24 clues as one investigator, which is probably more clues than you would ever really need for any scenario. Obviously, you would never actually get that to happen, but you are more than capable of reliably getting a significant number of clues for your team off of just your level 0 cards.
For this reason, as you upgrade your deck, you can focus a lot more on shoring up your combat power. The final result is you will a powerhouse fighter Zoey fueled by XP purchases with capable, guaranteed clue-gathering.