Finn Edwards Chain Smoker

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Finn the smoking Scavenger 154 124 39 1.0
Inspiration for
None yet

DeadGuy · 19

This deck is decommissioned, because it didn't perform well. Finally I used this version: https://arkhamdb.com/deck/view/640921

Based on Djangos deck. Switch Dr Milan Christopher to Dario El-Amin, if your Seeker uses it.

Planned upgrade path:

  • 1xp Charon's Obol - optional
  • 2xp 2x Unexpected courage -> 2x Lockpick
  • 3xp Dr Milan Christopher -> Lola Santiago
  • 4xp Perception -> Skeleton Key
  • 3xp Streetwise
  • 3xp Dr Milan Christopher -> Lola Santiago
  • 1xp Adaptable
  • Narrow Escape -> Lucky
  • Narrow Escape -> Rabbit's Foot
  • 3xp Knife -> Lupara
  • 2xp Pickpocketing -> Pickpocketing(2)
  • 3xp Quick Thinking -> Ace in the Hole
  • 2xp Pickpocketing -> Pickpocketing(2)
  • 4xp 2x Sneak Attack -> 2x Sneak Attack(2)
7 comments

Dec 21, 2018 Veronica212 · 285

Is this deck designed for a particular campaign or investigator amount?

Dec 21, 2018 DeadGuy · 19

@wern212 - It is designed for multiplayer. The idea is to evade things, getting clues and draw cards from the deck and the discard pile. I've just joined to a group as a fourth player last week and I wanted to try Finn out. They had already finished the Night of the Zealot and the standalone with the werewolf. Currently, we are doing Guardians of the Abyss and we plan to continue with one of the big campaigns. This investigator feels a bit weak, because in the standalone campaign we need at least 5 attribute value to pass a 3 difficulty skill test. Also my group has more xp than me. But we will see what happens.

Dec 21, 2018 Veronica212 · 285

@DeadGuy - Right, that makes sense. Are you planning on keeping this character going once you are done with the Standalones, or are you starting with a fresh investigator?

I think Knife is a weak pick for Finn. I think something like .41 Derringer or Switchblade would better suit him. I am also curious why you are bringing one Backpack and one Trench Coat?

I'm also somewhat curious that you don't seem to have a lot of answers to treacheries. What do you do when you get Frozen in Fear?

For comparison, here is a decklist for Finn I am currently running through The Forgotten Age.

As far as your upgrade path: I'd grab Adaptable early, that way it's better (you usually only have 8 scenarios in a campaign, sounds like your group might play slightly differently though). I wouldn't drop the Unexpected Courage for Lockpicks: Unexpected Courage is quite good in Finn and I think there are a lot of cards you could cut before it (Backpack, Trench Coat, Knife).

Dec 21, 2018 DeadGuy · 19

As you can see, I took the Scavenging rout. The problem with a Scavenging builds, that it needs items in the discard pile to work. Knife is questionable for most builds, but if you could get it back to your hand from discard, it is better then a Switchblade. Also, I don't like the 0xp Derringer or Switchblade. Later I would rather buy a Lupara instead. Backpack is good to get items and Supply Cache in the first few rounds or discard it to a skilltest and get it back with Scavenging. The Trench coat gives you a static skill boost and some damage protection, which is useful. Also it puts the Backpack to the discard pile. I would handle Frozen in Fear and similar cards with Lucky or pass it to the mystic with You handle this one!. I don't like Logical Reasoning, because it's only good against one card.

Dec 21, 2018 DeadGuy · 19

@wern212 - I checked your deck, it's a decent one. You should publish it. How does Eavesdrop work? I tried it, but it needs a monster and two skill checks to work. It's a huge limitation, even with the free evade action. I would rather get one additional action with Quick Thinking to do another investigate action.

Dec 21, 2018 Veronica212 · 285

@DeadGuy - I haven't gotten a chance to test Eavesdrop yet, but it seems pretty good in Finn. His intellect can take him pretty far, but he'll need help getting clues at 3 shroud reliably and more help at 4+. Eavesdrop gives him a chance to bypass the shroud of a location, and since you get two clues from Eavesdrop I doubt you'd feel any loss in tempo? Last time I played that deck I was evading things basically every turn. It's also not an Investigate action, which is actually an upside in some situations.

Dec 22, 2018 DeadGuy · 19

@wern212 - It was a dead card in my hand most of the time. When I was able to play it, I had to test against 3 at 3 shroud. Also I failed the test, so actually I lost an action, a card and 2 resources. Maybe I'll give it another chance in a scenario with a less cruel chaos bag. I plan to use The Skeleton Key for high shroud locations and Lola Santiago for getting additional clues.