Enemy

Humanoid. Cultist.

Mythos
Fight: 3. Health: 1. Evade: 2.
Damage: 1. Horror: 0.

Spawn - Any empty location.

Forced - After Acolyte enters play: Place 1 doom on it.

It was only a small sacrifice.
Clark Huggins
Core Set #169. Dark Cult #1-3.
Acolyte

Enemy

Humanoid. Cultist.

Mythos
Fight: 4. Health: 2. Evade: 2.
Damage: 1. Horror: 0.

Spawn - Any empty location.

Retaliate.

Forced - At the end of the mythos phase: Place 1 doom on Wizard of the Order.

Tomasz Jedruszek
Core Set #170. Dark Cult #4.
Wizard of the Order

Treachery

Hex.

Mythos

Revelation - Place 2 doom on the nearest Cultist enemy. If there are no Cultist enemies in play, search the encounter deck and discard pile for a Cultist enemy and draw it. Shuffle the encounter deck.

Anders Finer
Core Set #171. Dark Cult #5-6.
Mysterious Chanting