Enemy
Humanoid. Cultist.
Mythos
Fight: 3.
Health: 1.
Evade: 2.
Damage: 1.
Horror: 0.
Spawn - Any empty location.
Forced - After Acolyte enters play: Place 1 doom on it.
It was only a small sacrifice.
Clark Huggins
Core Set #169. Dark Cult #1-3.
Treachery
Hex.
Mythos
Revelation - Place 2 doom on the nearest Cultist enemy. If there are no Cultist enemies in play, search the encounter deck and discard pile for a Cultist enemy and draw it. Shuffle the encounter deck.
Anders Finer
Core Set #171. Dark Cult #5-6.
Enemy
Humanoid. Cultist.
Mythos
Fight: 4.
Health: 2.
Evade: 2.
Damage: 1.
Horror: 0.
Spawn - Any empty location.
Retaliate.
Forced - At the end of the mythos phase: Place 1 doom on Wizard of the Order.
Tomasz Jedruszek
Core Set #170. Dark Cult #4.