Mystic
Asset

Spell. Pact.

Cost: –. XP: 3.

Permanent.

Add 1 doom to Blood Pact: You get +3 for this skill test. (Limit once per test.)

Add 1 doom to Blood Pact: You get +3 for this skill test. (Limit once per test.)

Shane Watson
Blood on the Altar #191.
Blood Pact
Reviews

This card largely sucks on its own. +3 will can be a butt saver against the encounter deck or critical for pulling off a difficult spell in expert, +3 fight tends to be pretty pointless on Mystics but can help them deal the odd 1 damage (2 with fireaxe or something) but it's definitely not worth losing an equivalent of a whole turn (which is what doom is) for a mediocre boost on either of these stats.

Now the first use case where BP can begin to pull its weight is at the end of an agenda. The additional doom doesn't trigger an agenda-advancement check, and when agendas cycle they remove all doom in play, so if you overload the game board with doom on these turns (with Alyssa Graham and arcane initiate also wanting to use these windows for their doom triggers) it doesn't have any negative effect on the game state. (Watch out for this possibly changing in future scenarios). For scenarios with a lot of agendas this can be really crucial to abuse. Still, it's not the most powerful and its situational that the timing will work out that you need to do these tests before the agenda cycles.

Enter moonlight ritual. Lordy, this is an epic combo. With moonlight you can load up on the doom early in an agenda and clear it before it triggers during the mythos phase. The wonders this works are not to be understated, it is not at all hard to put 6 or 7 doom on Blood Pact early in a long agenda and simply clear it later for a swing of +21 or so in tests for one action and 3exp total. It's bonkers powerful, and fairly consistent since with BP's permanent code word you only need one of your two rituals in hand to have the combo ready.

Now here's the big catch, you need to be hyper aware of what threats are available when doing this. A stray doom or two from the encounter deck, or an unexpected discard effect can have you throwing away 6 turns because of cocky overconfidence. Stay alert for what threats exist and always assume the worst, if you do you too can tap the strength of blood magic without fear of repercussion.

Difrakt 335
  • If you have two of these, you can use both on the same test
  • However Counter Ritual can only clear one of these
  • Permanent cards cannot leave play, so you can't ged rid of the doom by discarding the Bloodletting
  • Use Hollow eyes or coffee to spy the mythos deck, to avoid advancing the agenda too early
  • Counter spell also works against Ancient Evils
  • If the player leaves (defeat or resign), the doom is removed
Django 1373

The Doom tokens on this card are removed when the Agenda advances, so it can be safely used on all of your Will and Fight tests, the turn that the Agenda is going to advance anyways (unless there is an Agenda that gets worse the more Doom it has on it when it advances. Can't think of one off the top of my head, but I wouldn't put it past them...)

I took this card with Mateo's opening experience for a forgotten age campaign (standard difficulty, we're not fancy), two moonlight rituals, and have not looked back.

As other commenters have pointed out, the cost to this card is completely prohibitive. It never makes sense to trade an entire turn just to get +3 to a test.

Except sometimes the cost is actually just nothing. Either because you have (a sufficient) amount of doom left on the agenda, a ritual in hand, or you definitely know that the agenda is going to advance this turn. In those cases this card has actually just saved my bacon (-5 you say? pfah, nothing).

I'm not here to claim it's higher education good, but I'm not sure I would play a Mateo deck without one...

Remember it’s 1/Test Limit. But you can play 2 of them. But Moonlight clears only 1 of them. — Django 1373