Cost: 0. XP: 3.
Test Icons:

Fast. Play during any player window.

Choose an enemy at your location. Test (X), where X is that enemy's fight value. If you succeed, treat that enemy's fight value as if it were 0 for the next attack performed against it this phase. Draw 1 card.

Stephen Somers
Heart of the Elders #195.
Expose Weakness

It feels like the 3XP cost of upgraded Expose Weakness has more to do with making sure that Roland Banks can't buy it than it does with the actual value of the card itself.

This card basically lets a Seeker fight an enemy with their Intellect. If that were all it did, then it would just be a weaker version of Mind over Matter.

The card's only two saving graces are the card-draw (which is fine, I guess), and that it lets another investigator take the shot. The clearest combo is Shotgun, for which Expose Weakness hugely boosts the odds of scoring the maximum 5 damage. If you throw Double or Nothing in the mix, you could be looking at 10.

That combo is all well and good if you can pull it off, but it comprises three cards across separate classes and, realistically, at least two separate investigators in the right place, and a total of 7XP. That's assuming your scenario even has an enemy with enough health to make it worthwhile.

If that represents the best case for Expose Weakness, then it's in trouble. For the same 7XP, you'd be far better off getting Acidic Ichor and 3XP Emergency Cache to refill it, and dealing with the enemies yourself. As a Seeker, you're also in a much better position to make sure you actually draw those cards, using e.g. Cryptic Research or No Stone Unturned.

Also compare with "I've got a plan!" - the other major card built around weaponizing your intellect. It's more costly than Expose Weakness and doesn't work if you don't have the clues (although for a Seeker that shouldn't be a problem very often), but it deals solid damage and you don't need anybody else's help to deal it. It's genuinely unclear whether Expose Weakness even represents an improvement, which has got to be a pretty embarrassing comparison for the card that costs 3XP.

I give this card a rating of "unpurchasable."

sfarmstrong · 38
This does seem like an extremely weak use of 3 XP. — CaiusDrewart · 976
The biggest saving grace of this card is that it sets the fight to 0, which nearly guarantees success. Put this in a rex deck and combo it with double or nothing, and you stand to enable your guardian to make one very effective attack. Rex is efficient enough that he might even have time for this. — SGPrometheus · 123
Also combos with Monster Killer really well, but that's still an 8xp investment (divided between two people, but still). — SGPrometheus · 123
@SGPrometheus, I feel like I addressed those points in the review itself. The plays you're describing certainly work, but they're inefficient compared to the abovementioned alternatives. You could absolutely justify playing Expose Weakness if you drew it, but I don't see how you would justify including it in your deck to begin with. That's also how I feel about Double or Nothing - the mere fact that useful applications for the card EXIST isn't enough to overcome its dismal average value. — sfarmstrong · 38
Speaking of combos, Monster Slayer is also an ideal target for this card, since a lot of tough enemies are not actually elite. — Azriel · 1