Each non-weakness enemy gets +3 health.
After you defeat Brown Jenkin or Nahab: Gain 1 clue from the token bank (2 clues instead if there are 3 or more investigators in the game).
An Awakening - Back
When you awaken, the witch light is gone, but a vision is burned in your mind - the ancient crone, bent over a slanted floor, leering gleefully at a rotting book, a misshapen knife in her crooked fingers. Behind her, the twilight abyss extends into oblivion, and a gaping maw begins to close.
- If it is act 1 or 2, set Nahab aside, out of play, and place 4 doom on agenda 4a as it enters play.
- If it is act 3, place 1 doom on Nahab.
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