- Q: If I commit Daring to a skill test as Silas Marsh and use his ability to return it to my hand, do its effects still resolve? A: The lasting effect that grants the enemy retaliate and alert would continue for the duration of the skill test, since it is a lasting effect, and lasting effects persist for the specified duration regardless of whether the card that created the lasting effect is or remains in play. The second aspect of the ability, however, functions like any other ability on a skill card; it may only be used during the resolution of the skill test to which Daring is committed. (It is not a delayed effect.) - FAQ, v.2.0, August 2022
Commit only to a skill test during an attack or evasion attempt against an enemy. That enemy gains retaliate and alert for the duration of this skill test. After this test ends, draw 1 card.
When committing Daring to a skill test, you still get the card draw even if you pull it back with Silas Marsh ability. Which means you can use Daring once per turn for free while also drawing a card!
Daring sets up a lasting effect on the enemy, and a delayed effect "after this test ends". So if you pull it back to your hand, you still get the card draw. Even when pulled back to the hand, the retaliate and alert still work, so be advised to procede with caution.
Great skill card for characters who have money and/or draw issues. characters take a lot of actions and resources to build a powerful combat engine and Daring will greatly help a Roland Banks or "Skids" O'Toole who are trying to branch out to do clues too still fight effectively despite empty pockets.
Note that the bonus applies to non-binary methods to fight and evade, making this card particularly interesting to characters that split their fighting capacity between and or or a character evading with . Case in point: Diana Stanley who might have Shrivelling in one hand and Enchanted Blade in the other or Finn Edwards who might have a Switchblade in hand and a Backstab in mind.
The Retaliate and Alert are rarely issues, since throwing a +3 at something is basicly a surefire way to pass a test.
I like this card for Diana Stanley. It works with both standard weapons and spells that use willpower, and Diana can handle the occasional counterattack with her cancel cards. It is more flexible than the core set cantrip skills, which are their main weakness.
Great evasion card for Daniela Reyes no matter what her or her target's agility is. Built in auto-fail protection as the evade is guaranteed on success or failure. The three icons mean there's a decent chance you won't need to take an attack from failing. Guaranteed to draw you a card.
It loses some flexibility because of the restrictions on when it can be committed, but gains some back since three icons might be what one of your friends needs to turn them into a one-time fighter/evader.
It's basically the Toe to Toe for evading that replaces itself.