Asset. Arcane

Ritual.

Cost: 0. XP: 3.

Seeker

Uses (0 secrets).

Secrets on Ariadne's Twine can be spent as if they were on any asset controlled by an investigator at your location.

Exhaust Ariadne's Twine: Move 1 secret from an asset you control to your resource pool, as a resource, or vice versa.

Tom Garden
Into the Maelstrom #304.
Ariadne's Twine

FAQs

No faqs yet for this card.

Reviews

There are a lot of Seeker cards that you would gladly forego your auto-resource to add a secret to, and this enables that interaction. I can mostly think of tomes so Daisy will love this, but some of those tomes are powerful enough that any seeker will take them, and this is akin to a third or fourth copy of those cards (or a second copy for the Necronomicon). There's also plenty of non-tome secret cards this benefits as well, making a secret-based deck more viable.

SGPrometheus · 809
Also very good in a deck using Mr Rook and Astounding Revelation. With this card effectively turning resources into secrets at a rate of 1 per turn, you can effectively get unlimited deck searches, which is ridiculous. I'd live to use this combo in a Mandy (Mystic) deck, to make use of Quantum Flux and Enraptured to create a super-reliable deck where you're never short of the cards you need. — Dam13n · 11
This is a dream combo with The Necronomicon (from Harvey Walters deck). It adds +1 secret per turn to necronomicon. Or even better, when you charge it first your Necronomicon can come later with +8 secrets (6 damage). — Kozz84 · 1

I think that upgrading this card is one of the valuable way to spend 2xp in arkham horror LCG.

Here is Ariadne's Twine 1xp version.

ARIADNE'S TWINE

Asset. Arcane
Ritual.

Cost: 3. XP: 1.
Test Icons:

Uses (0 secrets).

Secrets on Ariadne's Twine can be spent as if they were on any asset controlled by an investigator at your location.

Exhaust Ariadne's Twine: Move 1 secret from an asset you control to your resource pool, as a resource, or vice versa.

The Unspeakable Oath #154.

elkeinkrad · 485
I think raising the costs is to easy for this especially if you consider that most off-classes can take it (think about Luke with Diana an deny existence). I would change the cost per secret. Additionally you can change it so your are the only user. — Tharzax · 1
Reading carefully is essential. I missed that you have changed the trigger. I think it's OK, but nevertheless I would change it so that only you can use the secrets — Tharzax · 1
I forgot already spending 1 resource for 3xp version so that I edit the cost :) — elkeinkrad · 485
Good catch. — MrGoldbee · 1447
With it costing an action to move secrets, this card is basically unusable — PanicMoon · 2
It doesn't cost an action..... — tasman · 1