Treachery. Weakness

Blunder.

Neutral

Revelation - Test (3). This test gets +1 difficulty for each asset you control with a clue on it. For each point you fail by, you must either take 1 horror or place 1 of your clues on your location.

"I've made a huge mistake."
Drazenka Kimpel
The Feast of Hemlock Vale Investigator Expansion #8.
Failed Experiment

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Reviews

The year is 2077, Arkham Horror is now exclusively playable on expert mode and you're faced with a (7) test threatening to take all your clues or deal up to 7 horror. You are 5 below naturally and have a single Eureka in hand to commit. Your friend commits guts, there's 10 blessed tokens in the bag. Success is within reach as you continue to stack the odds further in your favor. You draw an autofail and go insane.

This is a brutal weakness. With Kate's measly 2, you're already 1 below on this card's base difficulty, and every single use of Kate's ability makes this test worse. Unlike Harvey, you don't even get the benefit of having a threshold of 2 or 3 clues, every single clue on an asset is a risk until you draw this card. It's not unsolvable, but the threat is real and this card can delete Kate from the game if you aren't prepared for it.

With Kate's introduction in Hemlock, we also saw the addition of science cards like Chemistry Set, and extra tools through Dr. Charles West III and Tinker. You're likely going to have a lot of assets out that can have a clue placed on them, and assuming you don't want to forego your investigator's ability, there's a few things that can mitigate this weakness:

  1. Logical Reasoning or its elder sibling Logicaler Reasoning. There aren't very many seeker cards that even mention horror, so there isn't much competition here. Kate has off-class access to First Aid and Delay the Inevitable, but neither is an ideal solution. Moment of Respite is also worth a look.

  2. Stock up on will commits through Guts, Inquiring Mind, and Unexpected Courage. The drawback here is that each will commit you add will lower your deck's overall efficiency. A hand full of will commits before or after this card is drawn are mostly just going to take up space.

  3. "Fool me once..." is an insight, so Kate has access to it. If drawn early you can use this to trap your weakness and mitigate its effect on future cycles. That said, its value depends heavily on how often you cycle and the first test will happen no matter what.

  4. There are 11 Seeker allies with 2 or more sanity to let pay the price of your hubris, and Eldritch Sophist has 3 sanity soak if you're absolutely determined to go that route.

Having said all that, I like this weakness. Kate has the potential for an absurd science toolkit, and this weakness makes it possible to have it all blow up in your face.

TL;DR - Run Carolyn Fern with Kate and turn bad science into good money.

Edit: There's a ruling on Surprising Find that makes this more manageable. "Next test" on Flux Stabilizer counts for the current test, so you can boost will in response to drawing your weakness; however, it will change the test difficulty - so each clue represents +1 will overall. Just don't draw the autofail if you're pumping clues to pass.

SorryLaurie · 527
Or just drop some clues and take some card of the scarlet key set, which introduced the clue dropping archetype. With reseach notes and press pass dropping up 3 clues is a minor problem. If you get out two notes it gets even better — Tharzax · 1
Research notes only triggers when you drop clues from a player card ability which this treachery is not. But you can also use analysis to drop the clues mid test which helps you actually pass the test, and triggers your research notes. — NarkasisBroon · 10
Good job on the analysis, and speaking of the devil, Analysis is a good way to work this out! You don't like the token you see? Put down a clue, decreasing the difficulty of the test, and try another time, up until you have dropped them all or you have a satisfying result. Another one to consider, on top of Quick Study and the clue dropping package mentioned up there, is Mr Rook which allows you to pull the weakness at will early in the scenario, so you can move on quickly. — Valentin1331 · 56731
Does this work? I believe the difficulty of the test is fixed after the test begins, dropping clues after the fact using Analysis or Quick Study would not affect it. — jemwong · 94
For expert only seekers, the only matter thing is how quick you can draw your weakness and FMO, Existential Riddle or The Eye of Truth. Then you can smash your campaign with your non-weakness deck... — OnThinIce · 13
Edited to include some recent rules notes. You can use Flux Stabilizer during this test to boost your will, and the test difficulty is considered dynamic, so it can change during the test — SorryLaurie · 527