Event

Spell. Blessed.

Cost: X.

Guardian

Reveal 3 random tokens from the chaos bag, along with X additional tokens.

For each non-symbol token revealed, add 1 token to the chaos bag. For each token revealed, heal 1 horror from an investigator or Ally asset at your location.

Cristi Balanescu
The Feast of Hemlock Vale Investigator Expansion #24.
Absolution

FAQs

No faqs yet for this card.

Reviews

Absolution is high-variance. In a clean Standard bag (9 numeric / 7 symbols), playing it at X=0 usually nets you about one or two Bless tokens — but there’s always the chance you just pull three normal symbols and get nothing. You can pay resources to reveal more tokens and improve the odds, but the costs ramp up quickly.

The real use case is when you already have a decent number of Bless tokens in the bag (say 5–7) and you’re looking for healing. That way you’re less likely to whiff, and you won’t waste value by running into the Bless cap.

The problem is reliability: to be around 80% sure of healing three or more horror with five Blesses in the bag, you’d need to dump about 11 resources into this card. That’s absurd.

If you want steady Bless generation, Keep Faith is the better tool — 2 resources for a guaranteed four Bless tokens, no fuss, no gamble, no action (!). Absolution is only worth it if you’ve got a pile of spare cash and need the healing right now.

If you’re running a big-money Bless Rogue who can casually throw double digits of resources into a single play, Absolution can turn into a flashy full-heal + max Bless refill. Niche, but stylish. Possible combo with Hallow?

Dedasda · 8
I don't get this card either. Maybe in a symbol-sealing deck that improves the odds that way? — AlderSign · 447