Diana Stanley: Cancellation Tank

Card draw simulator

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heroiclogic · 61

I'm working on this build for playing 2-player campaigns, partnering with a Seeker like Rex who will gather the majority of the clues. The goal is for her to deal with the majority of the enemies and use her cancelation abilities to manage encounter cards.

The build leans heavily into Guardian. I expect to lean more heavily into Mystic at higher XP. As Diana evolves during the course of scenarios, I expect her to evolve over the course of a campaign.

Hand slots - I'm much more comfortable with using melee weapons than the firearms with their higher cost and limited ammo, at least at lower XP. Survival Knife has been great for action compression. Having Machete, Survival Knife, and Twilight Blade out all at once with Bandolier is pretty amazing. At higher XP, Timeworn Band seems like a natural fit for Diana.

Allies - Had a lot of success with Beat Cop. Want to fight-oriented campaign ally like Lita and Charisma is soon as possible.

Cancellation - Been pretty successful with 7 cancelation cards. They have all been consistently useful and I've been able to my Mystic skill up at a reasonable pace. Can see adding 1 or 2 more at higher XP, e.g., Counterspell.

Clue gathering & Intellect - Almost none. Her job is to beat things up. Have gotten some mileage out of Diana's 3 intelligence. Threw in a couple of Evidence for the icons and perhaps occasionally picking up a clues after killing an enemies.

Cards that haven't grabbed me (yet) - Delay the Inevitable, Prepared for the Worst. Eldritch Inspiration, Defiance, tarot cards, healing assets (too action inefficient). I'm tempted to by the Mystic allies but want to keep the combat focus. I'm tempted to get Physical Training or another to spend resources for skill boots, but I've find the economy has been pretty tight.

I still have to figure out where I want Diana's build to go. Upgrades. I'm considering:

Charisma (when have scenario ally) 2x Ward of Protection (2), 2x Vicious Blow (2) 1x Well Prepared (2) 1-2x Fearless (2) 1x Recall the Future (2) 1-2x Counterspell (2) 2x Shriveling (3) , 1x Bandolier (2) 1xTimeworn Brand (5) (replacing a machete) 2x Shriveling (5) 2x Ward of Protection (5) 2x Mysts of R'lyeh (4) 1x Seal of the Seventh Sign: Over the Threshold and Beyond (5)

2 comments

Mar 07, 2019 heroiclogic · 61

It strikes me I should consider Drawn to the Flame but with 2x Delve Too Deeps for XP, I'm concerned about drawing too many crippling encounters exceeding her cancellation ability.

Mar 07, 2019 Django · 4920

You should wait with Delve Too Deep until her is high (4+) so you've got nothing to fear. In my 4 player group we wait with delve until the scenario is almost over and we can estimate our chances. It's also pretty helpful if all but the mystic resign, to reduce the amount of encounter cards drawn with it.

Not sure why you'd play Evidence! in a focused 2 player deck, taking 1 clue won't help you, most of the time. I'd recommend you to either take Scene of the Crime or something suited to you playstyle, like Guard Dog (when you don't draw Beat Cop).

I don't think Charisma helps you a lot, as most mystic allies aren't useful for this deck. Arcane Initiate: Not enough spells. David Renfield: No doom management. Alyssa Graham: You're not investigating. Olive McBride: Deck needs to be built around her.

However Seal of the Elder Sign is pretty good for Diana because you can recover any card below like counters or Olive McBride or .45 Automatic (if you ignored retaliate with last bullet and put the gun below her).