Silas Dark and Defiant

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

hackesackman · 72

V3

Designed this one to be primarily a monster killer, but didn't want to be left out on the clue front either. With a post-Dark Horse statline of 3 3 5 5, Lantern, Gravedigger's Shovel, and a few good commits Silas will be able to stay in that game as well.

Thanks to @GreatGopher for some good feedback on an earlier version.

Upgrade priority:

  1. Defiance -> Defiance
  2. Fearless -> Fearless
  3. Grisly Totem -> Grisly Totem
  4. Lucky! -> Lucky!
  5. Steadfast -> A Test of Will
  6. Unexpected Courage -> Stroke of Luck

Setup should be pretty quick here, you get all non-exile cards by 18xp. If you end up not burning through your xp with exile cards and have 10 to spare (somehow) you can get the exceptionally taboo Key of Ys and drop one of the Grisly Totem/Grisly Totem. It would help with some potential horror issues.

Horror in general will be a bit of a concern but you should be able to mitigate it by sacrificing Madame Labranche when you get your second one, and if you need to you can pull her back out with Resourceful to tank for you again. Healing and avoiding with Fearless/Fearless and A Test of Will will also help.

The main concern I have here is that I sacrificed all of the neutral draw skills, so the card draw is not what I'd like to see. Am hoping that it will be well enough mitigated between the Eureka!, Take Heart, Madame Labranche, Drawing Thin, and upgraded Lucky!. If you're willing to lose the bonus symbol from upgraded Grisly Totem you can repeatedly use Take Heart and gain the benefit from it every time.

Drawing Thin is a bit unusual I thought, but it looks like it's become fairly popular. It definitely combos well with Fire Axe, Silas Marsh and Grisly Totem. Main reason for inclusion is for action-less consistent card draw, but worst case scenario you can grab 2 extra resources for Fire Axe and spend them both, netting you a +2 on it every turn.

Hadn't got to play much with Exile before, but nothing to spend XP on after Lucky and you can get some nifty benefits, especially with A Test of Will/Stroke of Luck. Not totally convinced about dropping Steadfast though for A Test of Will, might change that out.

But A Test of Will is definitely worth it. I mean you have to use one of your 2x A Test of Will 9 times before you spent more than on 2x Ward of Protection, and still would be without the sanity hit.

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