Roland solo. Hard completed

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Roland, just do it! 0 0 2 1.0
Investigate This *punch to face* 6 3 0 1.0
Roland solo. Hard completed 0 0 0 1.0

Prower · 752

Deck idea - dont waste time for useless actions such as investigate. Dont waste card slots for agility. Most dangerous cards will test your willpower (sanity damage, discard assets or spending extra turn for fight, move). Rolard have most poor economy and expensive assets so it will hurt us.

Bag will win anyway. So we will get clues from other sources: Rolard's ability, Evidence, Working a Hunch. Flashlight will help us in locations with shroud 2 or less.

Clues: In locations with 1 clue - wait for enemy\investigate with flashlight if 2 shroud or less. In locations with 2 clues - Wait for enemy, kill it, use Evidence. If you dont want to waste time (2nd scenario or fog\locked door) - use Working a Hunch

Most of time i just draw cards\res(build assets) and wait for monster in location with clue (very slow gameplay).

1st scenario - easy game. Nothing special. Dont try to take Lita and kill priest. Dont burn your house (Lita is worse than upgraded cop in tempo\Sanity is important for us). Got 8 xp total. Spended it for x2 upgraded cops x2 police badge (Dogs and Manual dexterity out).

2nd scenario - Build your economy at your house until monster spawn\or you got many cards - take clue and move. Walk around - try to investigate with flashlight location (shroud 2 or less). Badge was discarded in order to finish cultist with 2 doom token (it was too risky with only 3 turns). 5\6 cultists killed. Most important - got as many unique cultists as you can. Got 8 xp total. I made mistake and got 2 shotguns (best choise - get 2 encyclopedia and elder sign)

3rd scenario - most lucky based. 3 locations was investigated, what was in last one i dont know. Very important to catch many cultists in 2nd scenario cuz they will be problem (3 or more). In last locations just pray your gods (Hastur etc.). When you have 2 clues, turn order will be: exhaust encyclopedia - boost will power, (spend money for willpower via Physical Training) try to advance, try to advance. R1 victory. 3hp and 1 sanity left.

Most value card - Upgraded cop. He is amazing. Better than Lita. Some 1hp unit spawned at location with clue. Cop will kill him and you get clue without spending turn. Another trick: 3rd scenario, Woods(me) - Central location(ghould 3\3\3) - Woods(unknown). First turn was used to move in ghoul's location. Second turn was used for attacking him with firearm (1 hp left). 3rd turn: moved to unknown woods. I take 1 damage and 1 horror from attack of opportunity. Ghoul followed me and died from cop in location with 3rd clue that i needed.

And remember - it's luck based game. Sometimes i have no choise and draw 0 token that only allow me to pass test. Sorry for some mistakes.

21 comments

Dec 18, 2016 Django · 4879

Nice deck and write up! I'm using a similar deck in a 3 man group, but i'm not sure about dynamite. It's a great card for szenario 2 and 3, when cultists spawn far away, but do you have the time to gather enough ressources?

Dec 18, 2016 Prower · 752

@DjangoThank you. Well i always have money for such kind of cards. I spend actions for money\cards while waiting for monster and playing game slowly overall (1 doom token left on agenda deck\4 cards left in deck and etc). First 1-3 turn i just draw cards\money as madman and equip weapon\ally asap. Dynamit is strong card in bad situations and you can use it for most important test (Willpower).

Dec 18, 2016 Django · 4879

I see. I'm playing Roland in a 3 man game and he's the main killer. As we draw 3 encounter cards each turn, there's lots of cultists to kill in szenario 2, so i don't have much time to draw and gather ressources.

Different question, what do you think of Disc of Itzamna (kill enemy without a check)?

Dec 18, 2016 Prower · 752

Roland's ability trigger only if enemy is defeat. Enemy can be defeated only if they taking damage (Rules reference page 8). Discard or parley will not provide clue for us (IIRC). So i found that card useless in solo deck and only slow us.

Dec 18, 2016 Django · 4879

I see, didn't know that. But it's still useful when there are no clues at your location? Other question, what about the card Deduction, if you search with flashlight and shroud 0?

Dec 18, 2016 Prower · 752

Only a few locations have 2 clues with 1-2 shroud (in solo play!). It will be poor card cuz:

  1. Book icon is useless for test with flashlight cuz you will pass anyway (unless autofail).
  2. You can use flashlight again and put another useful card in deck. I just dont have space for that card in my deck (1 Turn vs 1 Cardslot in your deck).

Dec 18, 2016 Prower · 752

About monster that spawn in location without clue. If they have weak damage (rats\ghoul\acolyte) - just take damage and move to locations with clue (only if it cost you 1 turn for move). For something big - you can use dodge and move. Otherwise - fight.

Dec 23, 2016 Antura · 1

You can't use 4 cops.

Dec 24, 2016 Prower · 752

@Antura0 cops at beginning + 2 upg cops buyed. 0+2=2. No?

Dec 27, 2016 zozo · 2912

I've just given this deck a whirl, and it lives up to the strength @Prowersuggests - it's definitely a different playstyle to the 'Roland's bag of tricks'-style deck, which often leans on a few more cards to give him a rounded, part-fighter, part-investigative whiz role. This is his core ability - clue for defeating an enemy - distilled. Great fun to play, great to see the potency of a full hand of cards. I even wound up with Stubborn Detective as my basic weakness, which Roland rather loves - another enemy to whack. Thanks `@Prower!

Dec 29, 2016 omegalife2002 · 1

Small correction: "5\6 cultists killed. Most important - got as many unique cultists as you can." You actually can collect all 6 unique cultists. There is a sixth one in the encounter

Dec 29, 2016 Prower · 752

@omegalife2002yeah i know. I resigned while last 6th cultist was in play. :(

@zozoyour welcome

Dec 29, 2016 Django · 4879

`@omegalife2002: For the 2nd scenario you must "gather" 6 cultists, where "unique" refers to the asterisk in front of the cultist's name. So acolytes and wizard of the order do not count toward winning the szenario.

With 2 Characters it's easy to get all 6 cultists, but with only 1 i tried two times and got only 5 each time (6th cultist was on map).

Ressources is a main problem with roland. I've had many situations, where i couldn't play Dynamite Blast or Working a Hunch for 1 or 2 missing. Skids is the better killer, cause with Burglary and Hot Streak you usually have enough of them.

Dec 29, 2016 omegalife2002 · 1

@DjangoI was more referring to the fact that there are 6 to collect, rather than the ability to do so. I haven't played the second scenario solo, so I haven't seen that particular difficulty yet!

Dec 29, 2016 Django · 4879

No problem. I made this mistake the first time i played with a friend, so making sure others don't repeat it. We thought, you could have 1 of each cultist once in the victory display, so we had 4 asterisk ones, as well as one acolyte and one wizard of the order.

Apr 26, 2017 galonso · 1

What did you sub out for Enyclopedias and Elder Sign?

May 17, 2017 anapiros · 1

@ProwerCould you tell us what would you trade for the Encyclopedias and the Elder Sign? Thanks!

May 17, 2017 Prower · 752

@anapiros Overpower for Encyclopedias. Elder sign is useless so i didn't use it and dont know what i would trade for it.

May 17, 2017 Django · 4879

Don't replace Overpower or any of the skill cards that replace themselves, exept Manual Dexterity. Speed checks that actually matter in the game are too rare.

You could replace Unexpected Courage with Elder Sign Amulet and either commit these to will tests (what Unexpected Courage di for you before), or play them when you run low on sanity.

Jan 02, 2018 VincentXIII · 1

Hi there, it says only one pack required, but seems you must have 2 packs for some of those. For single core deck what would you replace ?

Jan 02, 2018 zozo · 2912

@VincentXIII the one pack is the core set, and it's assumed that he has two copies of the core set, as that provides a full playset of the player cards for the game.